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5/31/2016 5:31 am  #21


Re: Khromarium Campaign (beware of spoilers!)

Love that dungeon superhighway running around this map, Chain. It creates an epic atmosphere, I think. How high do you imagine that ceiling to arch to?


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

5/31/2016 5:55 am  #22


Re: Khromarium Campaign (beware of spoilers!)

Ghul wrote:

Love that dungeon superhighway running around this map, Chain. It creates an epic atmosphere, I think.

Cool! The first piece on level one was a hit over at K&KA, so I decided to run with it as an intro to level three. Last night I was thinking it would terminate in a large pool, but now I'm thinking it terminates in a deep hole that grants access to levels five and six. The creature probably lives on six.

Ghul wrote:

How high do you imagine that ceiling to arch to?

I don't know! How tall's the monster on six? 


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

5/31/2016 7:19 am  #23


Re: Khromarium Campaign (beware of spoilers!)

That first level seen as one composition piece looks real nice. Will be checking back in on this thread to see how it is going. Thanks for posting and am definitely looking forward to more. Can't wait to find out which Zargon like beast is on level 6!

 

5/31/2016 8:04 am  #24


Re: Khromarium Campaign (beware of spoilers!)

Agricola wrote:

That first level seen as one composition piece looks real nice. Will be checking back in on this thread to see how it is going. Thanks for posting and am definitely looking forward to more.

Glad you like it, man. It's hard to appreciate the scope only looking at the individual sheets. I liked the individuals fine, but I was really happy with it when I saw them all together.

Anyway, I cannot take full credit, because I've learned a lot from looking at the strong maps of folks online for years (too many names to list) and am undoubtedly subconciously importing elements I've seen. I will give a loud shout-out to capitalbill for running a great OD&D-based megadungeon in 2010 that showed me how much fun they can be and inspired me to attempt one myself (eventually).

Agricola wrote:

Can't wait to find out which Zargon like beast is on level 6!

Only time will tell!
 


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/01/2016 8:49 am  #25


Re: Khromarium Campaign (beware of spoilers!)

Posted this over on the alehouse so I thought I would post it here as well:

Here's some links to some useful inkscape info:

I think there is a default extension to do grids should be:

Extenstions->Render->Grids

Extension to make hexes
http://www.nomic.net/~uckelman/mkhexgrid/

Tutorials on making dungeon maps:
http://crookedstaff.blogspot.co.uk/2013/07/drawing-old-school-dungeon-maps-part-1.html
http://crookedstaff.blogspot.co.uk/2013/07/drawing-old-school-dungeon-maps-part-2.html
http://crookedstaff.blogspot.co.uk/2013/07/drawing-old-school-dungeon-maps-part-3.html

Making a hex map
http://artwiki.wikidot.com/old-school-hex-maps-using-inkscape

Another hex map howto
http://nagorascorner.blogspot.com/2013/01/making-hexmap-with-inkscape.html

I think all those tutorials "handmake" the grid or hex. I'm lazy and would rather have that autogenerated for me, but whatever floats your boat.

I think understanding and using layers is very helpful. That way you could have the hallways be in one layers, rooms in another, and secret stuff (traps, secret doors, etc) in another layer.


What? Me worry?
 

6/01/2016 12:01 pm  #26


Re: Khromarium Campaign (beware of spoilers!)

Thanks again, gizmo.

At the airport now, heading off to NTRPG Con. I brought some graph paper, but it's from a diff company and the squares don't match up despite being 5 to the inch. Argh! So instead of mapping more, I'm constructing some tables for my random monsters for levels 1-3, but I'm starting by making categories for types (insect, undead, animal, man), descriptors, damage, etc so that I can make some stuff unique to foolsgrave.* There won't be Ant, Giant. There will be blue crystal ant with swirling poison gas inside that escapes when its exoskeleton is cracked. There will be yellow moths that shoot beams of concentrated yellow from their spiraling eyes. There will be bat-winged caterpillars that graze foes with their paralyzing poison-covered hairs. And on and on.

* Not sure if I want to do all caps, all lower case, write it out properly etc - the idea is that it's simply what someone scrawled above the entrance as if to say "Beware."


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/03/2016 11:45 am  #27


Re: Khromarium Campaign (beware of spoilers!)

Chainsaw wrote:

Thanks again, gizmo.

At the airport now, heading off to NTRPG Con. I brought some graph paper, but it's from a diff company and the squares don't match up despite being 5 to the inch. Argh! So instead of mapping more, I'm constructing some tables for my random monsters for levels 1-3, but I'm starting by making categories for types (insect, undead, animal, man), descriptors, damage, etc so that I can make some stuff unique to foolsgrave.* There won't be Ant, Giant. There will be blue crystal ant with swirling poison gas inside that escapes when its exoskeleton is cracked. There will be yellow moths that shoot beams of concentrated yellow from their spiraling eyes. There will be bat-winged caterpillars that graze foes with their paralyzing poison-covered hairs. And on and on.

* Not sure if I want to do all caps, all lower case, write it out properly etc - the idea is that it's simply what someone scrawled above the entrance as if to say "Beware."

This is fantastic, Chainsaw! Just got caught up with it.

 

6/03/2016 11:57 am  #28


Re: Khromarium Campaign (beware of spoilers!)

Handy Haversack wrote:

This is fantastic, Chainsaw! Just got caught up with it.

Thanks man!


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/11/2016 11:42 am  #29


Re: Khromarium Campaign (beware of spoilers!)

Level three, south
http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2483_zpsn6sutgqm.jpg


http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2484_zpsdle9y6ov.jpg


http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2485_zpsheefl5yi.jpg


Level three, center and south
http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/FullSizeRender_zpsmfkp9plt.jpg


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/11/2016 1:01 pm  #30


Re: Khromarium Campaign (beware of spoilers!)

Level three, west
http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/FullSizeRender_zpsvjhdckl0.jpg


http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2500_zpsd9ktwmgg.jpg


Level three, southwest
http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2501_zpshkv3wdbm.jpg


Level three, center, south, west, southwest
http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/FullSizeRender_zps3uuvsrgt.jpg


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/11/2016 10:34 pm  #31


Re: Khromarium Campaign (beware of spoilers!)

Level Three, southeast
http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/FullSizeRender_zpsgy165yme.jpg


http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/FullSizeRender_zpsrtmt1qa7.jpg


http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2507_zpsje1uw9m2.jpg


Level Three, east
http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2509_zpscvfffdc0.jpg


http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2516_zpsifvbvhm9.jpg


http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2518_zpsmdf9c4fo.jpg


Level Three, complete (adds north, northeast as well)
http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2533_zpskpnjdenz.jpg


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/11/2016 10:36 pm  #32


Re: Khromarium Campaign (beware of spoilers!)

Levels one and three together, for what it's worth. One more to go and I'll be set for a while.

Level One
http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2110_zpsouqoblfo.jpg


Level Three
http://i1018.photobucket.com/albums/af303/Chainsaw78/Mobile%20Uploads/IMG_2533_zpskpnjdenz.jpg


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/13/2016 5:23 am  #33


Re: Khromarium Campaign (beware of spoilers!)

Amazing work! You're going to need more pencils . . . 


Astonishing Swordsmen & Sorcerers of Hyperborea - A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
 

6/13/2016 6:26 am  #34


Re: Khromarium Campaign (beware of spoilers!)

Ghul wrote:

Amazing work!

Thanks! Initial mapping is the easy part, heheh. Until I key the map, it's just art, and until I run the dungeon, it's just academic. Anyway, once I finish level two (sometime in next two weeks), I'll revisit the intra-level flow of each level (potentially changing some connections), then the inter-level flow between levels (stairs, ladders, chutes, trapdoors, etc), then the wandering encounter tables (new/old monsters, situations, effects), then the major factions, then the feature rooms, then the randomly-keyed rooms. Lots to do!

I will prob do level four at a later date, but it will be a cold, shallow swamp of cypress and lotus that has ovegrown a bunch of 1-3 story buildings - something I can easily improvise in case someone makes it there before I am ready.

"Ghul wrote:

You're going to need more pencils . . . 

I had to buy some more yesterday, actually.
 


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/13/2016 8:42 pm  #35


Re: Khromarium Campaign (beware of spoilers!)

Updated level 1-2 insect ideas below.

white roach - giant brown roach with parasitic, glowing maggots covering its back, needs to feed constantly or else the maggots kill it, roach's bite has damage/rot disease
jeweled snail - sparkling gem stones speckle the shell, snail smells jewels and will attack character with most jewels by spitting special acid that dissolves everything but gems
winged caterpillar - giant orange/black flying caterpillar has paralyzing bristles and sometimes flies away with paralyzed foes so that it can eat them later
spectral caterpillar - semi-corporeal bluish-white caterpillar projects illusion of rotting corpse to attract other scavengers, then ambushes
armored caterpillar - grey metal plated caterpillar with aura of silence in 30’ radius and two rows of razor-sharp, broken-blade teeth that can sever limbs
yellow moth - spiraling yellow eyes hypnotize (save vs paralysis), then shoot twin beams of concentrated yellow (damage, glow bright yellow for d6 ours, attracts wondering monster on 1-4/6 when checked)
blue moth - fluttering wings make beautiful, relaxing harp music (save vs sleep) and disperse dust of concentrated blue (damage, liquefies steel on failed item save)
red moth - makes horrific screaming sound (save vs sorcery or cower in fear), then shoots a wavy ray of concentrated red from ruby-tipped antennae (damage, cannot heal magically for d6 hours)
crystal ant - semi-translucent blue crystal ant filled with poisonous gas that escapes when ant slain (exoskeleton cracked)
golden ant - dull gold-colored ants that feed on magical energy, will pursue spell-casters at all costs, successful attack does damage and requires casters make save vs sorcery or lose random saved spell
chrome ant - shiny chrome ants, magnetic exoskeleton, successful PC strikes require test of strength to dislodge weapon
corpse fly - frequently found near degrading organic matter, will fly into nose/mouth/ears of the living and try to chew their way out (save or take damage and writhe in pain until successful save)
black butterfly - harmless, but attracted to fire, including torches, which it absorbs completely within 5 feet
fire fly - small flies that flicker yellow, seemingly harmless until one releases a large ball of flame (damage)


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/14/2016 7:37 am  #36


Re: Khromarium Campaign (beware of spoilers!)

Great stuff, Chainsaw! Dust of concentrated blue!

 

6/14/2016 8:49 am  #37


Re: Khromarium Campaign (beware of spoilers!)

Handy Haversack wrote:

Great stuff, Chainsaw! Dust of concentrated blue!

Thanks! I will also include published Hyperborean critters as well, but want some unknowns to make my dungeon feel unique and bring wonder and fear to my players. I am working on another ten or so low-level critters now.

Yes, dust of concentrated blue is bad news.


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/14/2016 6:29 pm  #38


Re: Khromarium Campaign (beware of spoilers!)

Updated level 1-2 insect ideas below, additions underlined - two new roaches and two new snails. These creatures combined with existings (beetles, centipedes, scorpions, spiders, etc in the bestiary) probably fill my bug needs for now, though some could still change - electric roach becomes electric spider etc. On to some human factions.

white roach - giant brown roach with parasitic, glowing maggots covering its back, needs to feed constantly or else the maggots kill it, roach's bite has damage/rot disease
electric roach - dark blue roach that crackles with spidery white energy, feeds on energy of living creatures; very fast, immune to energy attacks, attacks at first from distance with arched energy tube to drain life force, but will use mandibles in melee
toxic roach - radiates a sickly orange light that causes uncontrollable vomiting in creatures within 10’ (save vs poison)

jeweled snail - sparkling gem stones speckle the shell, snail smells jewels and will attack character with most jewels by spitting special acid that dissolves everything but gems
lava snail - shell of cold black meteorite with body of lava, shoots orange jets of flame from its eyestalks and feeds on otherworldly beings, rumored that it can be tamed and used as a mount
bone snail - piecemeal shell of creature bones covering a slimy green body with a dozen writhing tentacles for a head, tentacles seek to entangle and constrict enemies, pull victims’ bones from their flesh and reinforce its own shell with the bones

winged caterpillar - giant orange/black flying caterpillar has paralyzing bristles and sometimes flies away with paralyzed foes so that it can eat them later
spectral caterpillar - semi-corporeal bluish-white caterpillar projects illusion of rotting corpse to attract other scavengers, then ambushes them
armored caterpillar - grey metal plated caterpillar with aura of silence in 30’ radius and two rows of razor-sharp, broken-blade teeth that can sever limbs

yellow moth - spiraling yellow eyes hypnotize (save vs paralysis), then shoot twin beams of concentrated yellow (damage, glow bright yellow for d6 hours, attracts wondering monster on 1-4/6 when checked)
blue moth - fluttering wings make beautiful, relaxing harp music (save vs sleep) and disperse dust of concentrated blue (damage, liquefies steel on failed item save)
red moth - makes horrific screaming sound (save vs sorcery or cower in fear), then shoots a wavy ray of concentrated red from ruby-tipped antennae (damage, cannot heal magically for d6 hours)

crystal ant - semi-translucent blue crystal ant filled with poisonous gas that escapes when ant slain (exoskeleton cracked)
golden ant - dull gold-colored ants that feed on magical energy, will pursue spell-casters at all costs, successful attack does damage and requires casters make save vs sorcery or lose random saved spell
chrome ant - shiny chrome ants, magnetic exoskeleton, successful PC strikes require test of strength to dislodge weapon

corpse fly - frequently found near degrading organic matter, will fly into nose/mouth/ears of the living and try to chew their way out (save or take damage and writhe in pain until successful save)
black butterfly - harmless, but attracted to fire, including torches, which it absorbs completely within 5 feet
fire fly - small flies that flicker yellow, seemingly harmless until one releases a large ball of flame (damage)


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

6/15/2016 7:32 am  #39


Re: Khromarium Campaign (beware of spoilers!)

Fantastic. Are any of them intelligent? Who's in charge down there?

 

6/15/2016 8:33 am  #40


Re: Khromarium Campaign (beware of spoilers!)

Handy Haversack wrote:

Fantastic. Are any of them intelligent?

Thanks - and possibly!

Handy Haversack wrote:

Who's in charge down there?

Working on some intelligent factions for levels 1-3 now, hope to post later today.


Blackadder23: Insanely long villain soliloquy, then "Your action?"
BORGO'S PLAYER: I shoot him in the face
     Thread Starter
 

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