The game is pretty clean. I made several passes at it, and Dave Prata did a superlative job at editing it, but there is no way to ever get it perfectly. But we can improve for the next printing! If you see something that you think is errata, please let me know. However, if you have an idea for the next printng that you'd like to share, this is not the thread for it. I'll start off with the first one:
Two aboleth abilities were not listed correctly in the earlier part of the print run; it's been repaired to this:
At will, to a range of 240 feet, the aboleth can effect a vivid illusion of sight, sound, and smell (see advanced spectral phantasm spell); however, it must maintain concentration for the illusion to persist.
Thrice per day, to a range of 30 feet, an aboleth can effect its mind control ability. Those who fail sorcery saves will serve and obey the aboleth. The enslaved will not bring harm to friends or former associates, but will abide other telepathic commands, so long as the monster is never more than one mile distant. Remove curse or dispel magic can terminate this enchantment.