Any thoughts to weopons with extended crit ranges? perhaps only effective when weilded by fighters with appropriate weopon mastery? Or are crits something we agree should be kept as rare as possible to stay in line with the feel of assh
Most magical weapons in my campaign crit on a natural 19 or 20, but on the other hand I don't use +1, +2, etc. to denote a "magic" item, they're almost always artefacts of power with histories, lore and potentially nasty side-effects. The +1, +2, type stuff is all made from superior materials and craftsmanship and they don't have an increased critical hit range.
Last edited by NAJones (5/09/2014 12:47 am)