There are some great setting elements at work here -- the mage at the back of the bridge is an Ixian, the woman might be a Kelt, the tall guy is Hyperborean, and the big guy at the point is Kimmerian. Melting pot adventuring party -- S&S style. ;)
I'm really liking this cover; still true to fantasy gaming but slightly skewed to swords & sorcery: ziggurat/pyramid/temple in place of a dungeon below a castle, dinosaur in place of a dragon, and a S&S adventuring troupe in place of a standard D&D party.
Up to you, Bill. If you want to read it and I think it fits our game, I'm happy to run it as an already-plundered tomb and shuffle up the monsters and traps, just as I am doing with the Charnel Crypt. You won't know what of your knowledge to trust and what to ignore.
Nah, I'll let you read it and let me know if you're using it. Although with my faulty memory I don't think you need to change anything- you could be running Charnel Crypt straight from the module and I still wouldn't be able to recall any knowledge to trust.