Image and video hosting by TinyPic
Image and video hosting by TinyPic


Being the Official Discussion Forum for Astonishing Swordsmen & Sorcerers of Hyperborea™


Visit us at the HYPERBOREA web site!

You are not logged in. Would you like to login or register?

Play-by-Post » Ostium Underborea » Today 4:36 pm

Iron Ranger
Replies: 1394

Go to post

fireinthedust wrote:

ooc:  Are the stones in a formation similar to the glyph itself?  And are these all that are above the snow, which from this side looks calm?  Like, when we're in the cemetery it's a blizzard, but past the line of stones it's calm? 

Emral tries to make sense of the glyph but doesn't see any similarities between the mark and the layout of the stones he can see through the tall gras and the fresh blanket of snow.

He ponders how the howling winds and the pelting snow ceased instantaneously as they stepped across the threshold of the courtyard.

Play-by-Post » Ostium Underborea » Today 10:33 am

Iron Ranger
Replies: 1394

Go to post

Emral scans the grasses.
He can make out stones at E/F2, E3, E4, G3, G4, H/I 2, H3, H4.

Comic Books and Graphic Novels » CONAN back at Marvel » Yesterday 6:57 pm

Iron Ranger
Replies: 8

Go to post

Just picked up the pull.
Gotta say  - not in love with mastheads for Barbarian or Savage sword, but will dig in this weekend and see what's what.

Play-by-Post » Ostium Underborea » Yesterday 5:40 pm

Iron Ranger
Replies: 1394

Go to post

There is no storm. No wind. No snow falls. The grasses are still, standing tall from their fresh blanket.
The sky is clear above you. A harsh bitter cold felt by Malak, but the ring warms Emral.

The door is beside you in the wall. 
The wooden belfry beyond - its rickety staircase winding up to a huge copper bell, which is oxidized to a milky blue/green patina, clear even in this dull lantern light.
 

Play-by-Post » Ostium Underborea » Yesterday 4:35 pm

Iron Ranger
Replies: 1394

Go to post

Emral slashes the invading grass, which offensive blades fall at his feet in E4.
The stones feel anchored o the earth.

Although he dares not take out his ink quill and map in this gale, he glances back at the stones in E/F2 and E3 to remember their positions at a safer time.

He and Malak step forward to the wall at E5 and the winds and snow abruptly cease.
Emral's shaky lantern illumes anew.

They stand next to a stone wall that extends twenty feet to the rear of the church, forming a 20 x20ft courtyard. Ten feet in front of them is the 10x10weathered wooden belfry rising 20 ft to the huge bell.
5 ft ahead on the wall is a simple wooden door.

Twisted melted glass shards from the high windows overhead across the courtyard litter the sandy earth.
A shovel leans against the wall beneath them.
 

General Discussion » It's magically deli-cate! » Yesterday 3:25 pm

Iron Ranger
Replies: 15

Go to post

Handy Haversack wrote:

 magic items come from ancient superscience, the lost aeons of Hyperborean glory, or beyond the nighted gulfs of space and time.

This is exactly what magic is in my game. I think of it like an electrical circuit or a magnet - it effects the common element but can be altered/stopped/redirected/ended  - and yes, even by beating on it enough with a regular stick.

General Discussion » It's magically deli-cate! » Yesterday 3:19 pm

Iron Ranger
Replies: 15

Go to post

Brock Savage wrote:

Most players are risk averse hoarders, something I try to discourage. I fear that delicate magic items across the board encourages it.

This is exactly why I play the game as "You better wear the hell outta that armor before something beats the magic the hell outta IT!"

Play-by-Post » Ostium Underborea » Yesterday 2:44 pm

Iron Ranger
Replies: 1394

Go to post

Emral presses to the east and the safety of the church.
5ft ahead he can make out the rear stone wall.
And at his feet yet a third tombstone, same shape and glyph.
The winds gain a fever pitch, humming inside your ears
and the grasses whip wildly into your faces, cutting your flesh with sharp edges.

Play-by-Post » Ostium Underborea » Yesterday 2:41 pm

Iron Ranger
Replies: 1394

Go to post

The cloak is clean.
The lantern radius is normally 30 ft but this darkness is overwhelming, the winds and the blinding snow and the whipping grasses - you can't see 5ft in front of you...
2 stones. nearly identical, each with the same glyph in blood.


 

General Discussion » It's magically deli-cate! » Yesterday 2:01 pm

Iron Ranger
Replies: 15

Go to post

Handy Haversack wrote:

Brock Savage wrote:

I liked your idea and agree that item bloat is a potential problem. I feel that in a traditional swords & sorcery/pulp fantasy game, characters shouldn't be married to their gear. I agree that all but the most extraordinary magic items should be capable of being destroyed through mundane means. Your idea of delicate items doesn't work for my vision of Hyperborea but I can imagine the concept working quite well if it was "baked into the setting" as it were and part of the thematic whole. I dimly recall glass swords in Ultima being capable of killing just about anything but you only get one strike... 

I don't feel like, at least in my head canon, there's anything natively Hyperborean that stands in the way of magic items, esp. weapons, wands -- use-now items -- being more fragile than their mundane counterparts. There's no RAW method for manufacturing them (which is good! the one in the DMG is both ridiculous and deflating). So magic items come from ancient superscience, the lost aeons of Hyperborean glory, or beyond the nighted gulfs of space and time.

For example.

So there's no reason baked in that makes them hardier than your trusty Kelt-forged head smasher or Tlingit war club (https://straitsofanian.blogspot.com/2014/09/the-world-is-as-sharp-as-knife.html). I think it's mainly a holdover from AD&D's offhand insistence on things like mithril and adamantium. To my mind, it can add to the weird to have magic items of this ilk be truly strange and not purpose-made for the frankly insane rigors of the adventuring life. I see these fortune hunters as making do with whatever they can lay their hands on. And if the sword will catch on fire, we're using it, even if eventually it melts in our hands. Then it's on to the next item of dubious provenance and unstable nature. World without end. Until it does.

In other words, "Stay eldritch, Hyperborea!"

I'm with you Handy!
This is how I play it: The magic gets used

Play-by-Post » Ostium Underborea » Yesterday 9:47 am

Iron Ranger
Replies: 1394

Go to post

The snow wipes clean, but the symbol of blood remains...unchanged, no smearing.

Convention and Game Day » NTRPG Con XI (2019) » Yesterday 1:13 am

Iron Ranger
Replies: 18

Go to post

Snagged a seat in one Chainsaw's games!
Get 'em while they're hot kids!

Rules Discussion » Advanced Combat » 2/13/2019 2:53 pm

Iron Ranger
Replies: 18

Go to post

Handy Haversack wrote:

Iron Ranger wrote:

Blackadder23 wrote:

I suppose because "parrying" specifically suggests you are stopping the blows with your own weapon, which would increase the chance of your weapon breaking. Also probably to impose a cost in exchange for the AC bonus, so your players won't be using it all the time.

Agreed.
And it is important to me that even magical items can be destroyed in this game.

Damn skippy. I wish they were destroyed more often -- I'd give more out! Conan never seemed to worry over THIS sword -- there are always more swords. But players. Hoo.

My players remember the advanced moves periodically, get excited, make a lot of jokes about recumbent fire, and forget. If you want them to remember, use them against them!

Always do!!!

Play-by-Post » Ostium Underborea » 2/13/2019 1:21 pm

Iron Ranger
Replies: 1394

Go to post

fireinthedust wrote:

Does the red light ring any bells?  Like spells I've heard of or anything?  Do I hear any voices from within, like the voice of the priestess from my vision?

Nope. But as with all things, Emral suspects magic afoot.

Play-by-Post » Ostium Underborea » 2/13/2019 12:03 pm

Iron Ranger
Replies: 1394

Go to post

Sorry, was pointing toward where you were standing when you saw it outside the fence. Like at you. So what looked like radience was actually a beam of light in your eyes. Make sense?

Rules Discussion » Advanced Combat » 2/13/2019 11:45 am

Iron Ranger
Replies: 18

Go to post

Blackadder23 wrote:

I suppose because "parrying" specifically suggests you are stopping the blows with your own weapon, which would increase the chance of your weapon breaking. Also probably to impose a cost in exchange for the AC bonus, so your players won't be using it all the time.

Agreed.
And it is important to me that even magical items can be destroyed in this game.

Play-by-Post » Ostium Underborea » 2/13/2019 11:40 am

Iron Ranger
Replies: 1394

Go to post

The pale beam of red light extinguishes. The ruby fits perfectly in Emral's palm.

Play-by-Post » Ostium Underborea » 2/12/2019 3:40 pm

Iron Ranger
Replies: 1394

Go to post

[Ha! This site autocorrects Emral as Embroil and Malak as Malik - every single time I type it in!]

The prism shaped glass is a ruby. And standing over it, it is clear that its radiance is a pale red beam shining toward the fence and beyond to around 25 ft. and illuminating the falling snow about 5 ft wide at that terminus.

Unfortunately the grasses and the thickening snow would be unstable and this second stone is as the first- rough hewn.

Board footera

“Astonishing Swordsmen & Sorcerers of Hyperborea”, “AS&SH”, and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ©2018 North Wind Adventures, LLC.