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Rules Discussion » Surprise » 1/14/2018 1:40 pm

Grimmshade
Replies: 4

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Cool, Thanks!

Rules Discussion » Surprise » 1/14/2018 8:29 am

Grimmshade
Replies: 4

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Cool. That's what I have been assuming.
I saw a couple things that sounded contradictory, but it doesn't make much sense.

Rules Discussion » Surprise » 1/13/2018 10:54 pm

Grimmshade
Replies: 4

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Do you always check both sides for surprise, even when one side is ambushing another?
I would generally think no, but I picked up the Oriental Adventures book for cheap and noticed that an iaido attack still checks both sides for surprise there.

General Discussion » Some NPC questions » 1/11/2018 9:38 pm

Grimmshade
Replies: 9

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Thanks Brock, that's a pretty useful guideline.
Making higher levels rare just makes Class/Level systems work better. It's easy to see how Level represents high skill, etc. that way.

General Discussion » Downtime adventures » 1/11/2018 9:28 pm

Grimmshade
Replies: 14

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I'm going to try the some simple rolls method combined with play by email for downtime and see how it goes. I'm hoping it will inform the main game, creating more player oriented goals.

General Discussion » Some NPC questions » 1/11/2018 10:24 am

Grimmshade
Replies: 9

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Thanks BA23 & Rhialto, that aligns pretty well with my thinking/hoping on the subject. 

General Discussion » Some NPC questions » 1/11/2018 9:41 am

Grimmshade
Replies: 9

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I played the hell out of AD&D in the 80's, but honestly haven't returned to it until AS&SH. (Now I'll never leave again!)
Because of this I'm still getting my mind back around some of the concepts of class/level systems. 

Does anyone use the NPC classes from the old Dragon Mag for NPC's in AS&SH? Does anyone have a newer resource for NPC classes?

What do you do if you want an NPC with a few special skills, say a Police Inspector, Temptress, Bounty Hunter, etc.?

In AD&D I remember there were class/level NPC's walking around everywhere, but AS&SH seems to relegate most NPC's to 0-level, with levels 1-5 saved only for leaders and truly skilled individuals. Does this sound correct? (I'm in agreement with this line of thought, and its what I defaulted to back in the day as well.)
If this is true, and I'm making a generic troop of say Hyrkanians, who are noted as being some of the best archers, especially horse archers, would it be more in line with the game to make them all level 1 fighters and give them bow mastery, or to make them the standard 0-level but give them +1 hit and damage with short bow? Or, make them 0-level and forget the whole bow thing?

I'm just trying to entirely wrap my head around NPC design.

General Discussion » Downtime adventures » 1/10/2018 1:33 pm

Grimmshade
Replies: 14

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Underscore - Thanks! I'll check it out.

General Discussion » Downtime adventures » 1/10/2018 11:39 am

Grimmshade
Replies: 14

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@ Jimm - you're ideas are basically what I'm planning! I guess one of the things I'm looking for some random (or not) outcomes. So let's say the Assassin and Thief go off spying for their guild. They make the required "Hide" test, so what do they find? One of them fails the test, what happens to them?  Stuff like that. I can make it up, sure, but we enjoy some random tables, and it frees up my time for actual adventure creation. (Plus, things on tables often spark my imagination)

@ Handy - we use that all the time! It's great. I'm looking for something that's useful for more directed downtime. Like options for the characters that aren't training. I'll probably just end up making it all up myself, I just wondered if there was something out there already. 
For example: While the Assassin and Thief go on their guild training spying mission, maybe the Ranger wants to scout out a hex on the main map, and the Huntsman wants to do some bounty hunting. Probably, like Jimm said, this already exists in the form of various tests, I was just wondering if anyone had come across some guidelines or had some tips from their own experience.

 

General Discussion » Downtime adventures » 1/09/2018 10:38 pm

Grimmshade
Replies: 14

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Nice! I can easily incorporate some of those tables into a simple downtime adventure. Using simple rolls and fail forward I should be able to get some short narrative happenings.

General Discussion » Downtime adventures » 1/09/2018 9:24 pm

Grimmshade
Replies: 14

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I want to start doing interesting downtime events. The assassin and her thief henchman just both leveled and I'm going to send them on a downtime spying mission in place of training.

Is there a resource with a quick system for downtime adventures? I'm thinking something like a few simple skill tests. It's something I'd like to accomplish in texts or email between sessions.  Has anyone done anything like this?

General Discussion » Timekeeping and Encumbrance » 1/09/2018 11:45 am

Grimmshade
Replies: 22

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Underscore - I think that's the main problem. Tracking time is fairly easy because we GM's can do it all. Tracking Encumbrance is mostly up to the players, and they don't find it fun or easy.

I'm now rethinking and probably going to use some sheet with bag pictures like the one posted above. I find that players find those types of things more interesting. It's fun to write what is in your backpack in a picture of a backpack.

General Discussion » Timekeeping and Encumbrance » 1/09/2018 6:13 am

Grimmshade
Replies: 22

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Ah now I understand the Angry DM system.
It's cool, but a little newfangled  for me. I generally know what's around the area and give odds for things occurring when PC's dawdle or otherwise make a nuisance.

This morning I'm not thinking that armor should definitely take up encumbrance slots as well as set move rates. Armored knights don't general wear backpacks, though that's a hilarious image.

General Discussion » Timekeeping and Encumbrance » 1/08/2018 10:07 pm

Grimmshade
Replies: 22

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Brock - yes, that sheet is pretty close to what I'm picturing.

As of now I'm roughly thinking:
STR # of items.
Pouches take 1 slot but can hold 3 or 4 smaller items.
Backpacks/satchels/sacks take 2 slots but can hold 3 or 4 medium items or 8-10 small items.
300 coins takes 1 slot or equals 1 medium item.
Shields maybe take 2 slots, especially medium ones?
Armor determines Move rate, but doesn't take any encumbrance slots.

I don't think I understand how the Angry DM time system works.

General Discussion » Timekeeping and Encumbrance » 1/08/2018 4:23 pm

Grimmshade
Replies: 22

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@Jimm - I generally agree. I only enjoy it when it comes to something that you do see in the fiction, which is making a tough choice. Which treasure to take? Carry the wounded or the weapons? Which sack do you cut loose when trying to haul the party up a cliff?

General Discussion » Timekeeping and Encumbrance » 1/08/2018 4:14 pm

Grimmshade
Replies: 22

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We just finished a dungeon crawl (in Ghost Ship, converted for Hyborian Age), and I fully intended to count turns and track encumbrance by the book. However, it didn't seem too matter too much how much time was passing.
Encumbrance became hand wavy because trying to get the players to track it was time consuming.

I like the idea of the strength limit, perhaps combined with a page depicting the characters pouches and backpacks. So maybe 4 potions can be placed in a small pouch that then only counts as 1 item. Maybe a backpack counts as 2, but can hold the equivalent of 4, etc.

Oh, and I also agree about Angry DM. He had some really good ideas but presents them terribly. I just can't read his stuff.

Adventures » List adventures that would fit the Hyperborea setting » 1/04/2018 11:01 am

Grimmshade
Replies: 25

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Robert E Howard and HP Lovecraft adventuring together as children:

https://78.media.tumblr.com/64455a0f40ac6bcd5f99f978a2fd8529/tumblr_oc72r3sZWN1rkwij8o1_400.gif

Rules Discussion » Running past foes » 1/03/2018 6:19 pm

Grimmshade
Replies: 12

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I agree with all the fighting, overbear, extraordinary Dex roll, Opportunity Attacks etc., if the PC is running through a line of prepared adversaries.

The original post however said "run through a gap" which makes me think more of taking advantage of busy foes or running through a hole in the defense, not running right over or through the enemy. If this is the case, I stand by a normal Dex test at most.

Rules Discussion » Running past foes » 1/01/2018 7:01 am

Grimmshade
Replies: 12

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I definitely use OA's, but I also default to realism over rules, so if the opponent is already busy fighting someone they don't get one on things like a run by.

General Discussion » Sorcery in the original Conan stories » 12/31/2017 7:00 am

Grimmshade
Replies: 58

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Blackadder - I agree.
I generally (in concession to the game mechanics) make the bat-s*** crazy a side effect of the mind rejecting the truth. Once SAN is 0 then they "wake up."

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