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General Discussion » Another Non-Hex Map of the Flanaess » 1/18/2018 11:28 am

Blackadder23
Replies: 18

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I finally got the export issue fixed, and was able to get a hex map the same size and quality as the non-hex map. The link above now points to the improved (and much smaller file size) version. http://cdn.boardhost.com/emoticons/smile.png

General Discussion » Another Non-Hex Map of the Flanaess » 1/17/2018 6:08 pm

Blackadder23
Replies: 18

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Caveman wrote:

Cheers now BA, not know why it fail yesterday, I had tried to download it and it also had mentioned error, but seems like it working today, nice hex map, guess you are layer pictures? As heraldry shields, etc. are unblemished, fantastic!!!

Thanks! I use Campaign Cartographer 3 Plus, which is an autocad program with the graphical elements put on "sheets" which can then have effects applied to them (such as transparency or glow). It was an easy matter to put the grid sheet below the heraldry, text, compass rose, and city marker sheets, and above everything else. It took maybe five minutes to add the grid.

Getting the map to export correctly is another story! http://cdn.boardhost.com/emoticons/smile.png

General Discussion » Another Non-Hex Map of the Flanaess » 1/17/2018 6:01 pm

Blackadder23
Replies: 18

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foxroe wrote:

I suspect it's larger because it's in BMP format instead of PNG like the previous one. I converted the download to PNG in GIMP (default PNG export settings) and it's 56MB.

Evidently I'm not senile (or at least, not on this basis). Apparently CC3+ exports everything as a large BMP, then converts it at the end of the process. Well, for some reason* it isn't doing the final step, leaving me with a BMP (rather than a PNG) which is larger than it's supposed to be. http://cdn.boardhost.com/emoticons/lol.png

If I can get this sorted out, I'll export a proper PNG of the hexed map. I'm not quite pleased with the way this one looks.

* - The reason being that they apparently broke something in a recent update.

General Discussion » Another Non-Hex Map of the Flanaess » 1/16/2018 11:17 am

Blackadder23
Replies: 18

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Caveman wrote:

Not sure what is happening BA, but I getting an error message trying to download map, can you sort at your side?

Do you mean that you're seeing a big "error" message when you first click on the link? That's because the file is too large for mediafire to display a preview. To see the map you will actually have to download it (click on "download" at the upper right of that screen, then "download" on the next screen). If you're getting an error at that point, I'm not sure what's causing it.

If you don't want to download it because you're worried about viruses, I certainly understand that. I can't guarantee that mediafire doesn't have any.

General Discussion » Another Non-Hex Map of the Flanaess » 1/16/2018 11:11 am

Blackadder23
Replies: 18

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foxroe wrote:

Wow! Thanks for doing this!

I suspect it's larger because it's in BMP format instead of PNG like the previous one. I converted the download to PNG in GIMP (default PNG export settings) and it's 56MB.

How the %*#! did that happen? I used the exact same export settings for both versions - including telling it to export as a PNG. http://cdn.boardhost.com/emoticons/errr.png

Okay, I might have to seek technical assistance from Pro Fantasy on this one. This is really weird. http://cdn.boardhost.com/emoticons/confused.png

EDIT: Also, I should mention the hexed version isn't just a larger file; it's also physically larger (about one-third larger in each dimension). With, again, the same exact export settings. http://cdn.boardhost.com/emoticons/lol.png

General Discussion » Another Non-Hex Map of the Flanaess » 1/15/2018 1:41 pm

Blackadder23
Replies: 18

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foxroe wrote:

You wouldn't happen to have a hex overlay for this, would you?

Okay, here you go:

http://www.mediafire.com/view/ftm9i9092rfyhi9/The%20Flanaess%20Hexed.PNG

For some reason, adding hexes caused the map to export about one-third larger with the exact same export settings. I could probably get something the same size as the non-hex map through trial and error, but I don't suppose it really matters, and I only have so much time to devote to it right now. The file is huge - 140 megs. You will have to download to look at it, because mediafire can't even open something that large as a preview. Anyway, enjoy! http://cdn.boardhost.com/emoticons/smile.png

 

General Discussion » Another Non-Hex Map of the Flanaess » 1/14/2018 6:53 pm

Blackadder23
Replies: 18

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foxroe wrote:

You wouldn't happen to have a hex overlay for this, would you?

I've never really tried to add hexes in CC3 after the fact, but I know it is possible.

I'll play with it and see what I can come up with. http://cdn.boardhost.com/emoticons/wink.png

General Discussion » Some NPC questions » 1/11/2018 3:10 pm

Brock Savage wrote:

Ynas Midgard wrote:

Shopkeepers, peasants, and townfolk don't even get 1 HD - they're just zero level, 1d4hp folks.

I used to feel the same way until I revisited old school material like City State of the Invincible Overlord. It dawned on me that in a big city, it's reasonable to assume that retired adventurers would often run the shops or taverns frequented by active adventurers. That being said, I agree that most peasants, shopkeepers, and townfolk are gonna be 0 level plebes.

If you look at 1e cities like Lankhmar and Waterdeep, there are certainly a fair number of retired (and not so retired) adventurers. But there are also hundreds of "normal men" (at least) for every classed NPC. The proportions you cited a couple posts ago seem reasonable to me.

Bestiary » The Perfect Simple Statblock? » 1/11/2018 3:04 pm

Blackadder23
Replies: 11

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Jimm.Iblis wrote:

why did we call them modules anyway?

It was originally a wargaming term (along with hit dice, hit points, saving throws... basically, 90% of what seems eccentric about D&D is explained by its wargaming roots). Anyway, in the context of D&D, they were "modules" because they were modular - you could use them in any campaign setting, or at least that was the original idea.
 

General Discussion » Another Non-Hex Map of the Flanaess » 1/11/2018 10:12 am

Blackadder23
Replies: 18

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Caveman wrote:

Just had time to compare your map with the older version you did a few years back. Fantastic, adding in the extra locations, gives the map an extra interesting feeling from your original map!

Adding things like 'Thunder Pass,' in Griff Mountains makes it again more stimulating, but both maps are very good, even this one is an obvious improvement!

Cheers

Thanks! http://cdn.boardhost.com/emoticons/smile.png

 

General Discussion » Some NPC questions » 1/11/2018 10:05 am

The vast majority of NPC's in 1e are assumed to be 0 level "normal men" (which means not only that they haven't gained levels, but that they can't gain them); it's later versions of the game that have a lot of non-adventuring "classes" with levels (3rd level "experts" and "nobles" and the like). Comparing Swampgate and Hommlet, I don't believe AS&SH is greatly different from 1e in this respect. There are some classed NPC's of various levels, but most are "normal men" of 0 level.

If I wanted to give an NPC special skills or abilities, I would just do so; NPC's in Old School games don't have to follow the same rules as PC's. I probably wouldn't give 0 level NPC's any special combat bonuses. They might have a fearsome reputation against other 0 level NPC's, but in my view even 1st level fighters are "chosen of the gods" (until the gods decide to let them die from a giant centipede bite, of course) and should be able to put 0 level combatants in the shade. Just my opinion!

General Discussion » Downtime adventures » 1/09/2018 10:27 pm

Blackadder23
Replies: 14

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At the risk of blowing my own horn, this can be used to quickly throw together a mini-adventure with a sword & sorcery flavor:

http://www.hyperborea.tv/uploads/4/4/6/6/44662451/asshrandom-adv-gen.pdf

General Discussion » Timekeeping and Encumbrance » 1/09/2018 7:14 pm

Blackadder23
Replies: 22

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Brock Savage wrote:

Blackadder23 wrote:

Brock Savage wrote:

I don't see see the point in criticizing each other's preference.

Do you suppose the use of terms like "anachronisms" and "innovations" could be construed as a form of criticism? http://cdn.boardhost.com/emoticons/smile.png

 

Touche, you got me there. I'm man enough to admit that's a poor choice of words on my part.

No problem. I just thought it was funny.

I honestly think people should use whatever rules they want whenever they want. http://cdn.boardhost.com/emoticons/happy.png

 

General Discussion » Timekeeping and Encumbrance » 1/09/2018 6:56 pm

Blackadder23
Replies: 22

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Brock Savage wrote:

I don't see see the point in criticizing each other's preference.

Do you suppose the use of terms like "anachronisms" and "innovations" could be construed as a form of criticism? http://cdn.boardhost.com/emoticons/smile.png

 

General Discussion » Timekeeping and Encumbrance » 1/09/2018 12:27 am

Blackadder23
Replies: 22

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Brock Savage wrote:

D&D is weird because given enough time, a lot of the challenge in dungeoncrawls is rendered trivial. Characters will meticulously search every square inch of a dungeon. Casters become immensely powerful with frequent rest ("the five minute workday"). Pickaxes, laborers, and time make a joke of many dungeon challenges. Players aren't stupid and will do whatever they can to mitigate risk; time pressure discourages cowardly and conservative tactics that lead to boring games. The growing risk of random attacks or complications gives players a sense of urgency.

Gary ran D&D for a fair while before the rules were published - certainly before 1e was published - and it's a good bet that he encountered all of these tactics. That's why the early iterations of the game included rules that discourage pretty much all of them. Wandering monsters impose a cost (potentially a lethal one) for dawdling in the dungeon. Monthly expenses (coupled with training costs for level gains) impose a financial cost for too much non-adventuring downtime. Retaining hirelings is supposed to be a process, not simply a matter of paying gold. Most noncombatant hirelings are intended to refuse to enter dungeons at any price. Dungeons are supposed to be restocked, providing lethal surprises for laborers idiotic enough to enter one. If PCs retain a lot of hirelings (especially ones who don't survive) the referee is meant to increase prices with a "supply and demand" justification. The same goes for equipment prices, and the list goes on.

One by one most of these pieces were yanked out, especially in later editions of D&D. Some of the changes were made by people who honestly believed they understood D&D better than Gary. Others were made mostly to pander to players*. The sum total of the changes was to drive the bad behavior you describe. People eventually recognized the problem, but the solution many choose is not to restore the old mechanisms that were actually creat

Hyperborea » Swampgate Log Palisade » 1/08/2018 1:23 pm

Blackadder23
Replies: 14

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It just seems to me that if a town has a log palisade, there obviously must be logs available from somewhere. It's not reasonable for players to expect a dissertation on ordinary building materials IMO. It would be a different story if the town had an unusual wall (e.g., one assembled from pieces of broken masonry that were apparently taken from a Hyperborean city sunken somewhere in the swamp) that might lead to adventuring hooks.

General Discussion » Timekeeping and Encumbrance » 1/08/2018 1:07 pm

Blackadder23
Replies: 22

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I keep track of time in the dungeon on paper, using hash marks for turns. My players keep track of encumbrance on their record sheets, and I expect them to inform me when their encumbrance status changes. I've never felt that keeping track of either of these on paper was particularly burdensome.

Adventures » List adventures that would fit the Hyperborea setting » 1/03/2018 2:36 pm

Blackadder23
Replies: 25

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Brock Savage wrote:

Thanks, it's nice to meet someone who sees the potential for fun. A lot of Lovecraft fans seem to consider mixing genres to be badwrongfun because it doesn't treat the source material with the proper gravitas.

#*&! them if they can't take a joke. I mean that sincerely.

General Discussion » Another Non-Hex Map of the Flanaess » 1/02/2018 3:25 pm

Blackadder23
Replies: 18

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I actually made this map last spring, but for one reason or another I never got around to sharing it. Unlike the first map I did, which was strictly based on Darlene's map, this one incorporates some material from later sources. I hope it stays true to Gary's vision. Anyway, enjoy! http://cdn.boardhost.com/emoticons/smile.png


http://i68.tinypic.com/2vbrdd5.jpg


http://www.mediafire.com/view/6l029ebmbrzv9le/Expanded%20Flanaess.PNG

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