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General Discussion » Roll20 Online Gaming Tools » Today 7:03 am

Chainsaw
Replies: 11

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Thanks under_score. I will definitely lean on your expertise at first and then others can lean on us both. Force multipliers!

Hyperborea » Underborea? » Today 6:19 am

Chainsaw
Replies: 29

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Awesome - nice find!

General Discussion » Vote North Wind! » 7/17/2018 4:17 pm

Chainsaw
Replies: 9

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Voted!

Don't forget Glynn Seal's MonkeyBlood Design in your top publishers and #1 in Best Cartography. Glynn does fantastic work for AS&SH, so I would like to see him recognized as much as possible! Plus, Midderland's great!

General Discussion » Monster Minis » 7/17/2018 10:31 am

Chainsaw
Replies: 3

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What would you say are the top 10-20 monster minis you'd need for an AS&SH campaign? I don't typically run a game that uses miniatures, but as my son gets older (he's six now), I might use them in the beginning to kickstart his interest. He's really into board games now and they all have tokens of one sort or another. Might be a perfect time to introduce a simplified fantasy RPG. I have Otherworld Minis for the adventurers, so I'd be set fine there.

General Discussion » Roll20 Online Gaming Tools » 7/17/2018 5:09 am

Chainsaw
Replies: 11

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Very helpful, Jimm! Appreciate your taking the time to write up your thoughts. 

Let me get back to you on joining. Right now we have enough, but once I learn the system better, I may feel comfortable adding more (or starting a second group). Thanks!

General Discussion » Roll20 Online Gaming Tools » 7/16/2018 8:11 pm

Chainsaw
Replies: 11

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Thanks for the link!

I'm not really in need of super fancy results, to be honest. Our group made do with G+'s crappy doodle pad for a long time - simply moving to a whiteboard *grid* that didn't lag and randomly break would be a major upgrade. I can draw rough maps fast enough that it doesn't bog down the game, so that's not really a concern either.

Uploading professional maps and doing fog of war seems tempting, but then again, a lot of maps have data on them, like room numbers, pictures and notes. I would have to prep them and I'm not sure it's worth the time just for a fog of war effect (even if it's cool). Once I learn the tools better, maybe that will change. We'll see!

General Discussion » Roll20 Online Gaming Tools » 7/16/2018 7:00 pm

Chainsaw
Replies: 11

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gizmomathboy wrote:

Someone has created a Hyperborea character sheet that is in the official repo.

Pretty sure that was under_score. Apparently the only way to get AS&SH added to the drop down menu is by reaching a critical mass of users of the AS&SN character sheet. So, assuming that is true, anyone with the expertise to help make it as good as possible should do so.

gizmomathboy wrote:

You can set you campaign to use it. Under Settings -> Game Settings.

Look for Astonishing Swordsmen and Sorcerers of Hyperborea.

Thanks!

gizmomathboy wrote:

I think I dumped most of my tips and tricks in one of the other Roll20 threads.

I'll have to hunt those down so we can consolidate all of the info in one spot.

General Discussion » Roll20 Online Gaming Tools » 7/15/2018 5:14 pm

Chainsaw
Replies: 11

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Please share your Roll20 experiences, advice and tips here, my friends. I plan to restart my online game, but this time using Roll20 (paired with Discord for audio) rather than G+. Based on what I have seen and heard, Roll20 seems like it could be a great resource to connect folks who may not live within convenient driving distance. Any feedback from your experiences would be a great help to the AS&SH community. 

Campaign » AS&SH Roll20 Campaign » 7/15/2018 2:38 pm

Chainsaw
Replies: 22

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under_score wrote:

Hey Chainsaw.  We played 6 months of this campaign and then took a break back in May.  I've been running Pendragon and a lot of Call of Cthulhu since, but I'm sure we will return to AS&SH in a few months.

Nothing wrong with taking a break, for sure. I have been on hiatus myself from running an ongoing campaign. Sometimes a little time off helps recharge the batteries.

under_score wrote:

I've laid down some leads toward the Crab Archipelago and we've been slowly making our way there, going from Swampgate to Stonebrook, New Vinland, and ending at an uncharted island near the Zangerios Islands.  I had been trying to fit Jacob Hurst's Swordfish Islands into the campaign but was dissatisfied with my adaptation, so when we pick it back up I'll probably try to push things pretty firmly towards the Crystal Point.

Cool! Keep me posted.

Campaign » AS&SH Roll20 Campaign » 7/15/2018 5:29 am

Chainsaw
Replies: 22

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You still playing, under_score?

General Discussion » Help design a Knightly Order/Cult » 7/13/2018 8:37 am

Chainsaw
Replies: 14

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If it's a force of righteousness and good in Hell World, I would roughly model it after the Jedi during Episodes IV, V and VI. A secretive remnant of an almost extinct organization, sort of a "thieves guild" for good guys.

Convention and Game Day » ShireCon 2018 » 7/10/2018 12:07 pm

Chainsaw
Replies: 7

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Is that you in the pic, back in your big hair days?

Convention and Game Day » Gamehole VI (2018) » 7/06/2018 2:02 pm

Chainsaw
Replies: 16

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I'm jealous - you all will have a blast!

Swordsmen & Sorcerers » Rangers and Otherworldly Enemies » 7/03/2018 4:58 am

Chainsaw
Replies: 7

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Iron Ranger wrote:

Given the specifics of the text, I give all Rangers complete knowledge, as the training is not only thorough in identification but to understand their weaknesses, one could reasonably assume the study of all its traits and habits necessary.

I'll have to read it again - I was going from memory. Don't want to shortchange them.
 

Swordsmen & Sorcerers » Rangers and Otherworldly Enemies » 7/02/2018 6:59 am

Chainsaw
Replies: 7

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Hmmm, I would probably impart to them the basics and divulge more on case by case basis as they gain more levels.

For example, a low-level Ranger might get, "You recognize the creature as Y, an otherworldy abombination," whereas if a mid-level Ranger found a clue, "You recognize X clue as indication of Ys in the area, an otherwordly creature from Z," whereas a high-level Ranger would likely get almost all relevant info from the entry, including any strengths and weaknesses.

Sometimes a low-level Ranger might get mid-level info or mid-level might get high-level info depending on the situation, like if they'd fought one before or were seeking one as part of a mission (basically, a reason to have studied them more specifically during training).

If a more generous ruling seems to heighten the excitement of the moment or if the player did something creative as part of the inquiry, I would probably also lean toward more over less. I generally enjoy a chance to let a PC's special ability shine.

Rules Discussion » Magic Broom » 6/03/2018 4:10 pm

Chainsaw
Replies: 13

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Iron Ranger wrote:

Chainsaw wrote:

Opinion: rare enough situation that I would do what seems cool and memorable in the moment.

Agreed, but the whole thing has me wondering about similar situations with other Intelligent items... like a fighter with an activated sword. 

Makes perfect sense - I didn’t mean to sound dismissive. 

Rules Discussion » Magic Broom » 6/02/2018 4:16 pm

Chainsaw
Replies: 13

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Opinion: rare enough situation that I would do what seems cool and memorable in the moment. 

Campaign » Nightfall » 5/25/2018 3:24 pm

Chainsaw
Replies: 11

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Ghul wrote:

No, TPKs are relatively rare.

Ha ha ha! Well, until they went searching for the Lost Treasure of Atlantis, eh?

Convention and Game Day » Gary Con XI (2019) » 5/24/2018 5:16 pm

Chainsaw
Replies: 10

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SuperPheemy wrote:

I got my room booked and will be running a session or two over the weekend.

Awesome! You will have a blast.

SuperPheemy wrote:

For those of you who have run Hyperborea at conventions in the past.  Is it a practical option to let players generate their characters at the table?  So far my test runs with vic.. err.. "volunteers" have averaged 45 minutes or so using a printout of Book 1.

I have run a convention game or two. My strong recommendation would be to provide pregens. If it’s a level one (or low level) scenario, it shouldn’t take you too long. I would recommend a pool consisting of a few fighting men, a couple of magic-user types, a couple of cleric types and maybe one thief type. Make sure you have a few extras so that players whose PCs die in the first two-thirds of the game can rejoin quickly.

General Discussion » Happy Birthday, Ghul! » 5/19/2018 6:59 am

Chainsaw
Replies: 21

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Ghul wrote:

grodog wrote:

Chainsaw wrote:

Congrats, old timer! I sent you some new tennis balls for your walker. Let me know when they arrive. Thanks!

Clearly someone's not worried about being made an example of at the NTX ASSH games this year ;)

Vengeance will be mine! ;)

Don’t run me over with your speedy upgraded walker - show some mercy to a whippersnapper like myself!

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