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Sorcery » Spell Recovery » Yesterday 3:36 pm

mabon5127
Replies: 44

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Brock Savage wrote:

I read this thread and cringed as I remembered 1st level wizards being single-charge magic items.  During my old school experiences, after a wizard cast his spell it was back to the rear of the party for rest of the session.  

I'm not trying to piss in anyone's Cheerios but to be honest, I have mostly negative "old school" experiences. Maybe the D&D scene was bumpin' in the 1980's Midwestern "D&D Belt" but for a kid in a Southern California barrio the pickings were slim. The players I did find were mostly adult and always weird.  Gameplay was jarringly different from I imagined it would be, wavering between boring and frustrating. Adversarial DMs seemed to be the norm. Frankly, it's a miracle that I continued to be interested in gaming long enough to start DMing on my own by using my previous experience as examples of what NOT to do. I ran Cyberpunk2020 and didn't look back until the OSR hit its golden age with the introduction of Astonishing Swordmen & Sorcerers of Hyperborea.

This all being said, the OSR movement is a massive font of creativity. It is great to see that people had fun with the old ways; I want to capture that magic and share with my friends. To that end, I voraciously devour the nuggets of wisdom doled out by the pro-tier old schoolers on this board and a few blogs. 

Glad you stuck it out!  Those "formative" years probably have allowed you to become a great GM! 
 

Sorcery » Spell Recovery » Yesterday 7:54 am

mabon5127
Replies: 44

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Thrasaric wrote:

My experience as "back in the day" was over the top Monty Haul play. We were kids, we had everything more gold than we should ever had, and we had a blast. This thread turned into something far cooler then the rules clarification I was after. Which btw the only reason I ask is when I start a new system, I try to play as the game is intended. Rather than assuming I know better how the rules should be. Also, I would like to run a game of it at a Con coming up and would like to do the game justice rather than saying I play ASSH and really playing Billy Bobs fantasy game.

There are a couple threads on what makes a campaign / game "Hyperborean".   

We had notebooks full of the coins, gems, jewelry, and magic items galore.  Then we built the castles and hired armies....
 

Sorcery » Spell Recovery » Yesterday 7:12 am

mabon5127
Replies: 44

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My "old school" experience was different. My first DM (in '76) was great. We played for a couple years with the LBB's and we had very few permanent character deaths, played RAW, and never used hirelings or henchmen. We were the movers and shakers because we used the old Avalon Hill Blitzkrieg map for the world so the area was small! 

I lean toward keeping players happy. I mean they are my friends and relations! But more importantly if they enjoy themselves I do as well. 

But, I like to keep them happy through fun play not altering rules to suit them.  So as the topic is Spell Recovery they embrace the rule as an eccentricity of magic in the world and move on.

 

Sorcery » Spell Recovery » 2/20/2018 12:15 pm

mabon5127
Replies: 44

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Grimmshade wrote:

Slightly off topic, but this is one of the things that annoys the crap out of me when new fangled games say they "fixed" spell casting to be more "Sword and Sorcery". You can't get much more Sword and Sorcery than this old system. Sorcerers in those stories often rely on bodyguards, monsters, tricks, traps, alchemy, and trained "pets" to build their reputation and survive while they cast a couple actual spells.

Yes a sorcerer having to go toe to toe with his enemies is probably not a good thing for him....
 

Maps » Hyperborea » 2/20/2018 9:19 am

mabon5127
Replies: 5

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Ghul wrote:

Thrasaric wrote:

I picked up the canvas map, but I am also going to have one of my paper ones laminated.

I've been meaning to do the same thing, because I want to lay it across the game table. I've been doing that anyway (with an unfolded paper map), but the map is taking a beating from those animals I play with.
 

The senescence of the map is a feature not a bug! 
 

Maps » Hyperborea » 2/20/2018 9:18 am

mabon5127
Replies: 5

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I hang a paper map on the wall for my group.  I had an interesting issue with the canvas map.  I left it out overnight in extremely cold temps and it froze!  I had to allow it to thaw before I dared open it!  I really want to get some proper framing materials to make the canvas map look good!

I also had a copy of the map placed on fabric.  This is now the map I travel with as I can place in my back pocket and not ruin it.  I can also quickly frame the area of interest on a convention table without using up much space. 

Sorcery » Spell Recovery » 2/19/2018 5:12 pm

mabon5127
Replies: 44

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There is so much old school wisdom on this board!

General Discussion » AS&SH At Gateway Games in Cincinnati » 2/19/2018 2:32 pm

mabon5127
Replies: 5

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Lemmakinen wrote:

We had the opening game of our AS&SH campaign yesterday evening.  Fifteen players+GM in all!  Ages ranged from 10 to 60s!  Our GM, Daniel Vance (wrote The Demon Inn mod) gave us an unconventional start!  Our characters are trapped in the bodies of real world psych ward patients in the 1940s.  We have just murdered the nurse and orderlies and have escaped the asylum and have headed in to the woods.  We are being hunted by 'screaming metal dragons' that summon sorcerers with 'boom sticks!'

That could be three groups!! That's great!  The intro reminds me of Wolfenstein a bit and sounds superbly creative.  I hope you can grow into a thriving community there.
 

Sorcery » Spell Recovery » 2/19/2018 1:43 pm

mabon5127
Replies: 44

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Ghul wrote:

I also encourage the creation of scrolls as soon as the magician starts to acquire gold -- they can be life-savers. 

Oh, and yes, this is not an aspect of the rules that I personally gloss over or ignore -- once per 24-hour period is a hard rule in my game, and it (ideally!) should foster tactical resource management. Survival to 5th level and beyond is often the goal of many a magician, and once you attain the glory of casting level three spells, everything begins to change. 

We would expect no less my friend!

Sorcery » Spell Recovery » 2/19/2018 1:12 pm

mabon5127
Replies: 44

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Jimm.Iblis wrote:

I guess I differ from a lot of my fellow grognards (term used with the utmost endearment) that I tend to skew toward maximizing player enjoyment. I do however, prefer to play by the rules, as loose as they are in this and like systems, because after 30 years it looks like Gygax, Arneson, Holmes et al. knew what they were doing. That said, I've found that permitting multiple castings of low-level spells doesn't break the game. Everyone has given me some food for thought though as to how to keep my own level 1 witch-man in under_score's game useful--time to use that 18 Charasma and get a pikeman! lol

Yup! It won't break anything. Make it your own!

Television and Film » "The Ritual" on Netflix. » 2/19/2018 12:06 pm

mabon5127
Replies: 11

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Great movie.  I think there was a message in there somewhere but in spite of that the movie will be great fodder. The look of the creature was original as well.

Sorcery » Spell Recovery » 2/18/2018 8:53 pm

mabon5127
Replies: 44

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Iron Ranger wrote:

Chainsaw wrote:

Jimm.Iblis wrote:

This is one thing about old school games that has always stuck in my craw. Worse if your one spell is interrupted. Basically makes the dedicated spell-user a useless tagalong if not a liability at the early levels.

In AS&SH, bear in mind, a level one Magician with a familiar and a 13 intelligence can memorize three spells. Plus, low-level Magicians, in my humble opinion, ought to be using excess gold (they’re not buying expensive armor) to employ hirelings (such as spearmen) to create a buffer rank in melee (to minimize chance of spell disruption) and more broadly to help them survive to more powerful levels. It’s a very common strategy in my games at least, to the point of being standard operating procedure. /shrug

Yup.

Agree.

Sorcery » Spell Recovery » 2/18/2018 7:00 pm

mabon5127
Replies: 44

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Jimm.Iblis wrote:

This is one thing about old school games that has always stuck in my craw. Worse if your one spell is interrupted. Basically makes the dedicated spell-user a useless tagalong if not a liability at the early levels. My house rule is to roll 1d6 after casting any spell. If the result is higher than the spell level, you can cast it again. Done and done.

I let characters cast spells from their books.  It takes "longer" making combat spells not so useful but others can be used without "wasting" a slot.  Set that Alarm, re ignite the light spell, put on Sorcerous Armour, etc if they keep an open slot..
 

Rules Discussion » Ran my first ASSH game last night... Question about Phased Combat » 2/12/2018 2:59 pm

mabon5127
Replies: 7

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Michael Pfaff wrote:

After the first round, I basically threw my hands up and just did a single phase, adjudicating some people going later in the round than others based on their distance and choice of action. 
 

I think this is legit as well.

General Discussion » Introduction Thread » 2/09/2018 12:14 pm

mabon5127
Replies: 411

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BlackKnight wrote:

mabon5127 wrote:

Great backstory Bob!!
Welcome!

Thanks...

Wait is this Bob the pict? Played in my Hyperborean game at Gary Con?

Morgan

General Discussion » Introduction Thread » 2/09/2018 11:56 am

mabon5127
Replies: 411

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BlackKnight wrote:

Hi All,
My name is Bob, Or Sausage as my close longtime friends call me. I'm 50 years old and have been playing since I was around 9 (41, years, Started with Original and within a year moved on to D&D Basic). I played with all my friends that I grew up with, finally getting with Jeff in our teens. I've played many different systems, even working on some combat systems that I eventually dumped due to complexity (think Rolemaster and double it).
I ran some Call of Cthulhu, introducing Jeff to it, and clearly, it made an impression LOL. I joined back up with Jeff and the group for a couple years, towards the end of the playtesting and writing for Gary G.(RIP). When I heard Jeff came out with his own system, I was very happy, After reading it through found that it was what I have looked for in a system. Adding in the fact that the world was only "mostly" developed, gave me the ability to make some of my own areas, places that players would "discover". I've created a Module that I'm running at TotalCon 32 called Raiders!!! and hope some of you coming to the con will come play with me.
I love the latest Edition, it's a great piece of work, Congratz Jeff...

Bob

Great backstory Bob!!
Welcome!

Convention and Game Day » Gary Con X (2018) » 2/07/2018 8:14 pm

mabon5127
Replies: 259

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Handy Haversack wrote:

Ar'Pharazon wrote:

12 of those seats are for Morgan's 2 games, which he is no longer running as he allegedly can't get out of his daughters wedding (riiiiiiight..) http://cdn.boardhost.com/emoticons/tongue.png

 

Yeah . . . and he'll have us all conveniently gathered in one place . . . not expecting trouble . . .

You leave the neighborhood and everybody starts talkin'! 
 

General Discussion » Miniatures for Hyperborea » 2/07/2018 1:22 pm

mabon5127
Replies: 16

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Both of those sites look great!  Thanks!  I use some paper standups for my cavemen but the Inuit will be used for PC's in a con game.  Obviously my google fu is lacking...

Hyperborea » Flat, Concave, or Convex? » 2/07/2018 1:19 pm

mabon5127
Replies: 19

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Ghul wrote:

Imagine a towel draped over the top massive beach ball. Now imagine that the towel is cut to the shape of a hexagon. Now imagine that at each of the six points of said hexagon, there is a pin affixed to the fabric. Now imagine an invisible hand pinching each of those pins, carefully lifting up the hexagonally-shaped towel from the big beach ball. As the towel is lifted from the ball, it goes from convex to concave. 

But what color is the beach ball?
 

Board footera

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