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Rules Discussion » Advanced Combat » 2/15/2019 4:45 pm

mabon5127
Replies: 20

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mavfire wrote:

@Mabon5127- I like the idea of adding the FA into it....

Didn't seem to unbalance anything.  I like the versatility it gave the fighters.
 

Rules Discussion » Advanced Combat » 2/13/2019 5:36 pm

mabon5127
Replies: 20

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rhialto wrote:

mabon5127 wrote:

achiriaco wrote:

Not sure if this has been discussed:
How many of you use the advanced combat rules?
For the game, I really like the flavor it can bring and options. What are your experiences?
Please discuss...
 

Almost never, and when I say almost never I cannot remember a single instance.  Not to say the players don't try interesting things in combat they just don't use the advanced rules.
 

Same here: I encourage my players to use "advanced thinking", hand out whatever modifiers I think apply, and never consult the Adv. Combat rules.
But for parrying/blocking, I've toyed with allowing PCs to apply their full FA as a modifier "not to be hit", in exchange for sacrificing their attack, but haven't bothered to work through the math and consequences of such.

Interestingly I allowed a similar thing.  Fighters could shift up to half their FA from offense to AC. One enjoyed the flexibility and strategy of the rule.  We went RAW for the campaign we just started.
 

General Discussion » It's magically deli-cate! » 2/13/2019 2:45 pm

mabon5127
Replies: 15

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Handy Haversack wrote:

From an idea here, http://hyperborea.boardhost.com/viewtopic.php?pid=17455#p17455

Why did this never occur to me before? The answer to magic item bloat is to make them all much more delicate. That the process of enchantment or the action of extra efficacy makes the item attenuated, friable, delicate. Your sword catches on fire? Well, eventually it will burn. Your spyglass sees through the decision paths of time? Well, what do you do when the lens gets scratched. Your nunchuk is made out of zombified rats? Guess what, pal: the expiration date was past when you bought it!

Mechanically, there are lots of ways to handle this, but periodic saves are required. For weapons, maybe whenever max damage or a critical is made. For armor, the same but in the other direction? Easiest to book keep for those, clearly, but misc. magic items could have these baked in or, which I also like, just tend to last longer because they are not exposed in combat. So wands, rods, staves should have some kind of save condition, btut elescopes of lesser foresight, less so.

And saves should have a penalty, probably tied to the power of the item. A sword is +1 to hit and damage? Because it grows tiny cat claws of steel when wielded, which latch on to opponents. But these also weaken it during combat as it has to draw on its own material reserves. So there's always a chance . . .

I don't think this is overly messing with players. There are magic items aplently out there. To me this is more fun and interesting than cutting items from hordes. And it keeps the characters hungry for more. They get XP and use out of magic items -- why insist on permanence, too. I think this holdover from AD&D is one we can easily jettison.

Maybe there are fewer area of effect spells being tossed around in AS&SH, but I find myself rarely asking for item saves. I am happy to go with delicacy as the exchange for efficacy.

tl:dr: Tell your disappointment to suck it, death soldier!
 

Actu

Rules Discussion » Advanced Combat » 2/13/2019 10:57 am

mabon5127
Replies: 20

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achiriaco wrote:

Not sure if this has been discussed:
How many of you use the advanced combat rules?
For the game, I really like the flavor it can bring and options. What are your experiences?
Please discuss...
 

Almost never, and when I say almost never I cannot remember a single instance.  Not to say the players don't try interesting things in combat they just don't use the advanced rules.
 

Convention and Game Day » GADcon and BFGCon » 2/12/2019 8:50 am

mabon5127
Replies: 31

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rhialto wrote:

Those are very nice: you humble my half-baked Ref-prep skills...

Thanks guys!  I get these "half-baked" ideas that allow me to procrastinate on actual adventure prep!!



 

Convention and Game Day » GADcon and BFGCon » 2/11/2019 8:33 am

mabon5127
Replies: 31

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http://i64.tinypic.com/10nhzs8.jpg
http://i68.tinypic.com/2wp79c3.jpg
http://i64.tinypic.com/2wqbnns.jpg

I want to use these re-purposed VCR cases as player organizers.  They would contain the character mini, a dry erase pen, a dry erase eraser, 3 memory beads (scenario specific bennies), the badge banner (Hyperborea Seeker), and a North Wind business card.  I may use them in the future for other things but this is a start.

Swordsmen & Sorcerers » Necromancers & Familiars » 2/07/2019 11:07 am

mabon5127
Replies: 20

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Hackhamster wrote:

Looking at playing an Norman Bates-style Necromancer (quiet, unassuming, polite, but crazy and homicidal) that just happens to carry his mother's head around with him in a pickle jar.  He talks to it. It answers him. Among other things, it tells him to leave the girls alone, they are only trouble.

Either that, or "What if Tom Bombadil was actually a grave robber?"  Then I could have my own undead Fatty Lumpkin.

 

Immediately reminded me of the style of Creepy or Eerie Magazine. Cool!

 

Swordsmen & Sorcerers » Necromancers & Familiars » 2/06/2019 3:18 pm

mabon5127
Replies: 20

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Ghul wrote:

Yes, the necromancer in my group had his own special sled dog familiar, much as Handy described with his squirrel example. The other dogs in the sled team just couldn't get along with him, though. And he was too slow. ;)

Nevermind it looks like it's permissible! http://cdn.boardhost.com/emoticons/happy.png

Swordsmen & Sorcerers » Necromancers & Familiars » 2/06/2019 12:55 pm

mabon5127
Replies: 20

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I think the rules in place only allow a Magician or Witch to have a familiar and they are very different from each other.  Obviously its his game he can do as he wishes. I like limiting familiars to the two classes as they can be quite an advantage and should be rare IMO.

Convention and Game Day » GADcon and BFGCon » 2/05/2019 8:44 am

mabon5127
Replies: 31

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rhialto are you going to both cons? GADCon has signups now as its in early March.  BFGCon is later.

Convention and Game Day » GADcon and BFGCon » 2/05/2019 7:55 am

mabon5127
Replies: 31

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tomas wrote:

mabon5127 wrote:

One game approved for two slots Friday 9-1pm and Saturday 8-12am.  Ptarmigan Nights: Riches Remembered!  

I have Rats in the Wall approved for Gadcon and will see if I can get a slot for BFGCon. I certainly want to play in your game!

Hey tomas, I saw your game posted for GADCon but it did not have a GM listed and so no one can sign up!  You may want to see what the issue is!  Thanks.
 

Announcements » HYPERBOREA: Players' Manual, Referee's Screen, and more! » 2/05/2019 7:49 am

mabon5127
Replies: 201

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Got all the links!  Downloaded all the goodies! No issues!  Another KS well on the way to fulfillment! 

Rules Discussion » My Tentative Houserules. What do you think? » 2/04/2019 2:50 pm

mabon5127
Replies: 18

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Brock Savage wrote:

For the past 15 years or so, my friends and associates have pitched many ambitious unstructured, 100% player-driven sandbox campaigns. They invariably fizzle after an initial period of enthusiasm. Every. Time.
 
The reasons are numerous but I feel the big ones are:


  • Choice overload. Players claim they like purely unstructured play but in reality they like clear objectives at the table, even if only to reject them and do their own thing.
  • The level of time and engagement required for a West Marches style game is hard to sustain for most players.
  • Casual players are discouraged because the setup heavily favors people with a lot more free time. Most players are casuals.

 

Yup.  I have had this exact experience.  
 

Maps » Larsha, City of the Dead: » 1/27/2019 5:05 pm

mabon5127
Replies: 13

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Woah. This deserves a full reading later!

Rules Discussion » Ghouls and Damage Reducing Armor » 1/24/2019 12:51 pm

mabon5127
Replies: 30

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Ghul wrote:

achiriaco wrote:

A hit is a hit
Now make a saving throw!

Ha! You guys are bad-ass. Much more hardcore than me. And I'm hardcore, I swear! Just ask my players -- those guys hate my guts. 
 

If you have to swear that you are hardcore then you probably have lost it.....
 

Rules Discussion » Ghouls and Damage Reducing Armor » 1/23/2019 12:48 pm

mabon5127
Replies: 30

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Handy Haversack wrote:

Iron Ranger wrote:

I'm on the other side of fence from Ghul here. A hit is a hit, regardless of damage. Can't tell you how many times I've picked up a scratch or a bruise or a tick in the woods and never felt it until later.....

It may shock you all to learn I agree. I think this comes down to personal aesthetics, though. No one is ever going to prove one side "right" -- but to me it adds to the horror of the ghoul that even though your armor prevented it from damaging you, you can feel waves of nauseous cold spreading from that tiny scratch it managed to make on your neck . . .

It comes down to some thinking DR means any contact is completely negated vs. others who think that it only negates the mechanical effect on HP. To my mind, since HP are abstract anyway and merely represent your ability to keep fighting, NOT actual wounding, there's no reason that negating the HP damage also negates any possibility of touching -- that's what the save is for!

I guess if you don't respect yourself you could always give a bonus on the save. +1 or +.025, maybe . . .

There you go, going soft on everybody again!
 

Convention and Game Day » GADcon and BFGCon » 1/22/2019 2:15 pm

mabon5127
Replies: 31

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Handy Haversack wrote:

mabon5127 wrote:

rhialto wrote:


Sounds excellent!

Thanks, bud!

This is an excellent adventure.

I chose those words on purpose!

But, yeah, do yourself a favor and play in this game!

Thanks Handy! You are very kind. This is sort of a Ptarmigan II with all new adventures! I hope it will hold up!

Convention and Game Day » GADcon and BFGCon » 1/22/2019 11:25 am

mabon5127
Replies: 31

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tomas wrote:

mabon5127 wrote:

One game approved for two slots Friday 9-1pm and Saturday 8-12am.  Ptarmigan Nights: Riches Remembered!  

I have Rats in the Wall approved for Gadcon and will see if I can get a slot for BFGCon. I certainly want to play in your game!

Thanks, man!

Convention and Game Day » GADcon and BFGCon » 1/22/2019 11:25 am

mabon5127
Replies: 31

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rhialto wrote:

mabon5127 wrote:

One game approved for two slots Friday 9-1pm and Saturday 8-12am.  Ptarmigan Nights: Riches Remembered!

The famed reavers of Khromarium gather to celebrate their adventures, victories, and lost comrades, over their long careers. Recount with them their tales of high adventure!
 

Sounds excellent!

Thanks, bud!

Convention and Game Day » GADcon and BFGCon » 1/21/2019 12:54 pm

mabon5127
Replies: 31

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Ghul wrote:

Yes, if any of you would be willing to run a game of AS&SH at BFGCon, they are seeking our referees! I think it's fantastic that they would reach out to us looking to add some AS&SH to their menu. Please consider running one game if you're in the area!

One game approved for two slots Friday 9-1pm and Saturday 8-12am.  Ptarmigan Nights: Riches Remembered!

The famed reavers of Khromarium gather to celebrate their adventures, victories, and lost comrades, over their long careers. Recount with them their tales of high adventure!
 

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