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General Discussion » Player introduction package » 10/17/2018 9:54 am

mabon5127
Replies: 43

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 I am definitely a pre-gen guy but if I were to try a char gen at a game I think I would leave mechanics out completely from the decision making process.  Play a character based on the coolness of the name and description.  Choosing between 30 classes based on abilities and chances of success at various levels with a new rpg'er would be scary for them and me!!

From experience I have encountered players that love mechanics and would be shut down for an hour given the number of variable to sort through.

Let them pick by what sounds cool roll stats (adjust to minimums), pick a name, buy some stuff, go reaving.

 

General Discussion » Player introduction package » 10/16/2018 1:02 pm

mabon5127
Replies: 43

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Iron Ranger wrote:

Brock Savage wrote:

Iron Ranger wrote:

We'll just have to disagree on this...
I just can't fully connect with a pre-gen  ---  It's like choosing Green for a game of Sorry.

My apologies, I was being unclear. If a player wants to make a character- awesome! I pretty much expect it from veteran players. I was trying to make a point that I handle character creation it was poorly stated.

I guess I should clarify why my tabletop time is so precious. I run a game once a month and every session, I am under the gun to deliver a complete adventure in 4-6 hours with pacing that's roughly equivalent to say, Raiders of the Lost Ark or The Mummy. To that end, anything related to character creation, buying stuff, hiring henchmen, downtime, bookkeeping, etc is resolved online in between games.   

Brock, I totally get it! I'm just super duper spoiled with 2 games a week. And I've gotten very greedy with playing out all that downtime stuff.

Do you run both or get to play in one?  I have players ask some questions between sessions if the answer  involves a long discussion or if it something the player wishes to keep character confidential.  I like the social aspects of playing out some mundane things it offers some comic relief in an otherwise very serious game environment.

General Discussion » Player introduction package » 10/15/2018 8:48 pm

mabon5127
Replies: 43

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Chainsaw wrote:

Iron Ranger wrote:

mabon5127 wrote:


I've never considered doing a char gen at a con or a demo. As a player I inwardly groan if char gen is required at a con game. I would much rather pick and go. That being said maybe I'm in the minority. I never considered that some players would connect better with their own creation. It may be worth trying.

I really appreciate that you guys are giving it a second think...

I've been playing in Mike Mornard's Magic users with knives campaign at gary con for years. I loved that character I rolled up the first time and brought it back every year. (sadly, death @ GCX)  I'm not the only one at the table doing this.

Agreed! I have fond memories of some PCs I rolled up in austijimm's games (and in Mythmere's games too).

We did "half-gens" in my Foolsgrave living dungeon in 2017, where the players chose a sheet that already had the class of their choice (and stats, saves, etc), but spent a few minutes rolling money and personalizing equipment (and spells). People seemed to enjoy it and the "choose a class" method seemed to cut out the most time-consuming piece of the process (the inclination to optimize attributes against 20 classes they didn't necessarily know well) while still providing a high-degree of customization (choosing class, gear, name, etc).

I like the idea of the half-gen speeding up the choice thing. That would be a lot of work getting the base sheets done but then easy to manage thereafter.

General Discussion » Player introduction package » 10/15/2018 7:58 pm

mabon5127
Replies: 43

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Chainsaw wrote:

If you're playing with a group that you expect to become regulars, then sure, spend some time rolling up the PCs. I agree - that is super fun! What was described in the OP sounded more like a demonstration to me, so I leaned toward getting to the action more quickly in that case.

I've never considered doing a char gen at a con or a demo. As a player I inwardly groan if char gen is required at a con game. I would much rather pick and go. That being said maybe I'm in the minority. I never considered that some players would connect better with their own creation. It may be worth trying.

General Discussion » Player introduction package » 10/12/2018 9:05 am

mabon5127
Replies: 43

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Chainsaw wrote:

Third, once you start playing, drop in basic setting flavor here and there, for example:

- It's cold and snowing now, so you are happy to have warm sabretooth furs.
- There's only four hours of light these days, from 10AM-2PM, and it's only the dying sun's sickly red rays.
- The last time you saw other people was three weeks ago, when some priests of a Thaumagorgan death cult wanted to trade a few diseased slaves for steel and wine.
- You can see Saturn and Hyperborea's two moons in the sky tonight, which bodes well for tomorrow's travel.
- A herd of mammoths appears on the horizon, thundering in the distance.
- You see a small patch of dangerous lotus plants just off the trail and a few red deer carcasses rotting near them.

This is a great Idea.  You should open a topic and allow submissions to accumulate a list of common "color" descriptions for a GM to use.  I particularly like the gall of the priests offering diseased slaves for steel and wine!!!

General Discussion » Player introduction package » 10/12/2018 9:00 am

mabon5127
Replies: 43

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Chainsaw wrote:

Not aware of any new player package, but here's what I would do: brief setting intro and pregens

First, I would start with a brief setting intro (have the map out on the table too). Everyone's Hyperborea will vary a little bit, emphasizing some aspects of the setting over others. I tend to run my convention games during colder, darker years, for example. With that caveat, when I introduce the setting at a convention game, what I say has evolved into something like...

"Thanks for signing up for Astonishing Swordsmen & Sorcerers of Hyperborea, which takes place in Hyperborea, a setting inspired by REH, HPL, CAS, Leiber, Moorcock, Vance and others. Rather than dragons, elves, hobbits and dwarves, you will find demons, elder things and mythical human people - swords, sorcery and horror.

Hyperborea exists as a chunk of icy, mountainous land, ripped away from ancient Earth's surface and spinning through the void while its surrounding sea spills into infinity. A bloated, dying sun skirts the horizon, never fully setting or rising. Saturn and its rings loom in the red sky, while two moons rise and fall. A great plague wiped out almost everything 1,000 years ago and the surviving Amazons, Atlanteans, Hyperboreans, Kimmerians and Vikings, among other mythical people, never really recovered, leaving plenty of ruins to explore. These places might be guarded by alien, demonic, twisted, mutated or elder things, all hateful and hungry. At best, the gods are uncaring, and at worst, they're vengeful, so steel, sorcery and ancient technology like radium pistols offer the most reliable aid!"

It's not perfect, but I think it helps differentiate Hyperborea from something like Greyhawk or Tolkien (both of which I love). I would also probably describe any relevant map locations in the vicinity of the module you're running. For me, that was typically either seedy, dark Khromarium or the remote Crab Archipelago.

Second, I would use [b]

General Discussion » Introduction Thread » 10/08/2018 10:38 am

mabon5127
Replies: 440

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Welcome ArjenL!! Good to have you!

Rules Discussion » Hypnosis vs Undead » 10/08/2018 10:37 am

mabon5127
Replies: 23

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Blackadder23 wrote:

As far as iron automatons go, they are described as "immune to sorcery, except lightning". Bronze, clay, and stone automatons have similar restrictions, and flesh automatons are "immune to charm, hold, sleep, and other mind-affecting magic". So that would seem to rule out hypnotic pattern against any automaton in the RAW (which of course any DM can and should ignore if they wish).

Tombs of the Blind Dead is exactly what I was thinking about with the "unseeing skeletons" bit. http://cdn.boardhost.com/emoticons/smile.png

Yup!  I would rule that way since its specifically stated.  The Blind Dead movies were cheesy but innovative for the time.  I own and love them!
 

Rules Discussion » Hypnosis vs Undead » 10/08/2018 7:55 am

mabon5127
Replies: 23

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Chainsaw wrote:

Not to belabor it, Morgan, but I suppose under your intepretation, skeletons (and automatons) wouldn't be able to "see" those under Invisibility effects either, correct? I have historically taken more of a supernatural "sense-the-living" approach, which would have ignored Invisibility.

They would be treated as any other monster.  Necromancers get Invisibility to Undead as a first level spell that is the same as Invisibility (I think) but just for undead.  Given the spell is the same generally I would assume the undead would be fooled by the regular Invisibility spell as well as Invisibility to Undead.  I think the description of the monster would have to say "see invisible" for me to nix the spell.  
 

Rules Discussion » Hypnosis vs Undead » 10/08/2018 7:38 am

mabon5127
Replies: 23

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Chainsaw wrote:

mabon5127 wrote:

Chainsaw wrote:

. I probably wouldn't let it work on an Iron Automaton either, for example, even though the automaton might be stylized to have eyes and be able to target with weapons.

Though in true Sword and Sorcery fashion a sacrifice would have to be made and the fresh organs be placed within canopic like niches within the Automaton where now the brain, eyes, lungs, heart, and vitals are stored!!!  The creature rises only to do its masters bidding with vague recollections of its former existence!

You are on fire today!

Hahahaha!  This too shall pass. I feel a nap coming on.

Rules Discussion » Hypnosis vs Undead » 10/08/2018 7:19 am

mabon5127
Replies: 23

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Chainsaw wrote:

. I probably wouldn't let it work on an Iron Automaton either, for example, even though the automaton might be stylized to have eyes and be able to target with weapons.

Though in true Sword and Sorcery fashion a sacrifice would have to be made and the fresh organs be placed within canopic like niches within the Automaton where now the brain, eyes, lungs, heart, and vitals are stored!!!  The creature rises only to do its masters bidding with vague recollections of its former existence!
 

Rules Discussion » Hypnosis vs Undead » 10/08/2018 7:00 am

mabon5127
Replies: 23

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Chainsaw wrote:

So, would you allow skeletons to fall into an illusory pit trap?
 

Other than the image being super funny!!?

Off the cuff without reading the spells I probably would.  I would allow a Mirror Image to affect them for the same reason.  If the description said that they have some sort of "Sense the Living" power after they became undead then it would change things.  Like you had said if there is a grey area I tend to give the characters the benefit of the doubt unless I have a specific adventure circumstance as the "The Blind Dead" above.
 

Rules Discussion » Hypnosis vs Undead » 10/08/2018 6:45 am

mabon5127
Replies: 23

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Chainsaw wrote:

mabon5127 wrote:

Nah, that's cool. It's a gut call as skels have no eyes but can target with weapons. I agree with your original thought. Maybe I'm just a wimpy GM!!

Ha! Nah. I'm not unsympathetic to avoiding unnecessarily complex sets of exceptions and to simply letting sorcery work. At the same time, I also want the sorcery areas to be genuinely different in practice, not merely to have the same spells with different names. In this context, handling illusory and sensory-based effects with undead always creates some food for thought. I think it's possible to read blind/unseeing as only meaning something like a slime, but in this spell's case I'm now leaning toward a broader view. I probably wouldn't let it work on an Iron Automaton either, for example, even though the automaton might be stylized to have eyes and be able to target with weapons.

Yeah its tough.  I tend to think of minor undead as having once done things as the "living" do and now are dead.  Therefore just as they walk by magic as they did once, they see by magic as they once did.  This magic sight can be messed with just as their "living" sight once could have been.

Part of the fun of this school of games is that circumstance not rules is important.  What if the undead were "The Blind Dead" as per the movie?  Crusaders blinded before being burned to death then rising again for vengeance!  They would blissfully avoid this spell as they found prey by some sense the living thing.
 

Rules Discussion » Hypnosis vs Undead » 10/08/2018 5:13 am

mabon5127
Replies: 23

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Chainsaw wrote:

Blackadder23 wrote:

I believe you could argue that skeletons are technically "unseeing" since their eyes are rotted out of the sockets.

So, I accidentally read Hypnotism instead Hypnotic Pattern, which, as you point out, does specifically exclude blind and unseeing creatures, into which category I would put skeletons (and zombies). Changing my mind as a result. For what its worth, I don't think Hypnotism would work either based on my reading of Hypnotic Pattern. Sorry Morgan and Iron Ranger. I'm a party pooper referee after all!

Nah, that's cool. It's a gut call as skels have no eyes but can target with weapons. I agree with your original thought. Maybe I'm just a wimpy GM!!

Rules Discussion » Hypnosis vs Undead » 10/06/2018 9:12 pm

mabon5127
Replies: 23

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Chainsaw wrote:

mabon5127 wrote:

Chainsaw wrote:

My gut is no because it doesn't sound like it makes sense on the surface, but I'll go read it and report back with an opinion.

I should have said Hypnotic Pattern. Not Hypnosis.

No worries. So, at first, my gut was that it should not work on something like skeletons or similarly "mindless" undead, but I also don't like being the sort of referee that nerfs a sorcerer's spells over splitting hairs. I mean, it's magic, right? Why take the fun out of it by making it overly scientific. So, hell yeah, in my games, your weird, sorcerous kaleidoscope eyes can even affect undead. 

You read my thoughts on this completely. Thanks for the input.

Rules Discussion » Hypnosis vs Undead » 10/06/2018 9:05 pm

mabon5127
Replies: 23

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Chainsaw wrote:

mabon5127 wrote:

Does the Hypnosis spell work on Undead?  By the strict interpretation of the rule it would but....I wanted the opinion of other GM's. Thanks!

My gut is no because it doesn't sound like it makes sense on the surface, but I'll go read it and report back with an opinion.

I should have said Hypnotic Pattern. Not Hypnosis.

Rules Discussion » Hypnosis vs Undead » 10/06/2018 8:31 pm

mabon5127
Replies: 23

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Does the Hypnosis spell work on Undead?  By the strict interpretation of the rule it would but....I wanted the opinion of other GM's. Thanks!

Announcements » HYPERBOREA: Players' Manual, Referee's Screen, and more! » 10/05/2018 6:15 am

mabon5127
Replies: 47

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Ghul wrote:

Coming to Kickstarter soon! One campaign, four great products!

- AS&SH™ Players' Manual
- AS&SH™ Referee's Screen
AS&SH™ Player Character Folder 
- Rats in the Walls and Other Perils

More details to be provided in the coming weeks. Still working out a lot of the details, so please be patient, my friends!

http://i63.tinypic.com/2hn4yll.jpg


Art by Del Teigeler (pencils and inks) and Glynn Seal (colours)

Cheers,
Jeff T.

Another solid winner!!

Hyperborea » Ancient human options: Melnibone or Polaria? » 10/02/2018 3:48 pm

mabon5127
Replies: 4

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fireinthedust wrote:

I wonder what the current ruling ethnicity of Kromerium is, if the Hyperboreans are basically relics.

The day to day is run by Mayor Sampatose who's administrators and military are largely common men. The noble families are likely a mixed heritage bunch as well. The oligarchy could be anything as they are more behind the scene. Obviously this is my humble two cents.

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