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General Discussion » Hyperborea Trivia » 6/26/2017 3:16 pm

Monkeydono
Replies: 255

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gizmomathboy wrote:

Monkeydono wrote:

Bealtainn is of most significance to which four of the classes?
Three out of the four classes will do for those under one hundred posts; silverbacks need to list all four.

druids, pyromancers, shamans, and witches

 With those four throwing a party what could go wrong?
...and wrong you are not, Joe! Your move...

General Discussion » Hyperborea Trivia » 6/25/2017 1:05 pm

Monkeydono
Replies: 255

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Bealtainn is of most significance to which four of the classes?
Three out of the four classes will do for those under one hundred posts; silverbacks need to list all four.

General Discussion » Hyperborea Trivia » 6/25/2017 3:16 am

Monkeydono
Replies: 255

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Blackadder23 wrote:

What body of water is infested by aggressive aqua-hydras?

(Sorry, I couldn't find anything that rhymed with "hydra").

'Tis been a week, so took a peek to seek...found:

Some things crash, sometimes crater
Add some water...some time later
Poke a stick at a multi-gaped....You all know the rest...

Lake Nova!

removed a misplaced "time"

General Discussion » Hyperborea Trivia » 6/19/2017 4:09 am

Monkeydono
Replies: 255

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chainsaw wrote:

Monkeydono wrote:

Blackadder23 wrote:

Carnivorous apes! http://cdn.boardhost.com/emoticons/lol.png

*ding, ding, ding*
You are correct, sir!
Please, carry on...

Your poem clue raises the bar, heh! Nice!

Thanks, Chainsaw!
Just the way my thoughts seem to come together some days...

Blackadder23 wrote:

What body of water is infested by aggressive aqua-hydras?

Consulting the map then eliminating areas I know to be dominated by something(s) else, I'll guess Black Forest Inlet since it lacks dots along the coast...

General Discussion » Hyperborea Trivia » 6/18/2017 1:23 pm

Monkeydono
Replies: 255

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Blackadder23 wrote:

Carnivorous apes! http://cdn.boardhost.com/emoticons/lol.png

*ding, ding, ding*
You are correct, sir!
Please, carry on...

General Discussion » Hyperborea Trivia » 6/17/2017 8:00 pm

Monkeydono
Replies: 255

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Found most of times
In but lowly climes
Must feast on beasts
Gots thick bones, it climbs

Though, some do say
In lofty Array
To sky, it flies
With wings, to hunt prey

?

General Discussion » Hyperborea Trivia » 6/16/2017 9:30 pm

Monkeydono
Replies: 255

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Where's a pterodactyl's favorite place to live in Hyperborea?

Thaumagorga's got Pterobyl teeth...

Hyperborea » A Calencian Bealtainn » 6/16/2017 4:24 pm

Monkeydono
Replies: 5

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The Trial is complete enough to show what I was thinking...now on the the witches...
(I'll repurpose this post for the use but probably won't add much of anything here until we play through it...)

Hyperborea » A Calencian Bealtainn » 6/16/2017 4:35 am

Monkeydono
Replies: 5

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round a tavern table or fireside, talk might turn - "so, ever hear the one about the Esquimaux Kthulhu monk that disembarked at a port of a Tlingit Kraken monastery?"

Note to Players & part-time DMs: reading further may SPOIL some fun surprises in and around Calencia...

The Invitation:
woe to those that interfere!
A monk entering Calencia will be soon confronted by the resident monks of the Kraken. Roughly every hour, or when exiting buildings, ONLY the errant monk will receive a singular attack coupled w/a specific question, 9 times total over the course of the day.

(change questions to fit vibe of home campaign; these are what I came up with on-the-fly):
Low level questions: Who are you? Where are you from? What do you want?
Mid level questions: What is your purpose? What do you fear? What has changed you?
High level questions: Why do you doubt? How is it life? When happens death?

If Kraken monk:*
--Surprises target AND hits: target knocked into water...
--Rolls a natural 19 or 20 (instead of stunning): target sails into water...
--Hits AND target fails a Dex test: target tumbles into water...

The Trial of the Nine Furies of Khalk-Xu:
at every threshold there is a choice on who you become
About the islet of the monastery dot dwarf osiers and pools fermenting offal. Stairs hewn in the  limestone wind up to large double doors (each 9'x18'), the right door is set with a smaller door (2'x5') on which hangs a 6" Kraken patina knocker; on the left door, midway hangs a much larger 3' Khalk-Xu patina knocker.

The petitioning monk must survive one attack a round for as many level as the monk has levels. Survive all 9 rounds to become Grand Master!
a linked tangle of arms, knees, elbows, legs; writhing, dashing, swirling, lashing
Drawing lots or cards to determine effect is more efficient than rolling dice in this case since each monk attacks but on

Hyperborea » A Calencian Bealtainn » 6/16/2017 3:42 am

Monkeydono
Replies: 5

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Thanks Jeff!
Just finished a great night of gaming...
Enter the Trial of the Nine Furies of Khalk-Xu!
post to follow...

Hyperborea » A Calencian Bealtainn » 6/15/2017 3:12 am

Monkeydono
Replies: 5

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As usual, my crew is leaving the planned area (where I laid the groundwork for the festival) for Calencia. I'll be handing over the DM reigns after the fest, so let's not discuss The Ghost Ship of the Desert Dunes (including curses and fanes, etc.), only focusing on Bealtainn with Calencia as the backdrop.

Note to Players & part-time DMs: reading further may SPOIL some fun surprises in and around Calencia...

Here's what I have so far (I'll keep updating this with a final product once the crew finishes it):

Sunday; Day of Gathering:
At daybreak, on the richly carved Nine Drums of Khalk-Xu, 9 monks rhythmically beat and move eventually to betwixt The 18 Guardians (~20' totem poles).
This will chase off most, if not all, mundane threats w/i two miles yet some not-so-mundane threats may instead become attracted...

Burning of Black Seaweed at the bases of the bases of the totems

By midday the great gathering of fuel and building of the towering pyres upon the mudflats

some painting of bodies, some lotus, wine (color, type, flavor...?)

Lighting of the fires

Earthday; Day of Judgement:
Beating of drums continue yet only one at a time today

Garlands of mistletoe, holly and wildflowers are lain at the bases of The Guardians

Judgement (but how and who? monks, witches, council, consensus?)

some more nakedness and some more lotus but not near town...peeps be judging after all...

Keep the fires going...

Seaday; Day of Atonement:
Anointing of man, beast, fish, and fowl and especially the totems w/ fermented fish oils

Sink or Swim OR Drink then Drink!!! (mild to severe corporal punishment)

Swim the Gap (time to earn that "barbarian" mettle!)

At least one monk will continue the incessant drum beat all day...

Although salacious acts close to the village are likely not getting out of hand, yet...the urge-driven tumult is building and becoming increasingly bizarre and feral in the gulches and gorg

General Discussion (Off-Topic) » What are you listening to? » 5/13/2017 2:29 pm

Monkeydono
Replies: 40

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Chainsaw wrote:


 Awesome Chainsaw! I put this album on last night for the first time in years reminiscing my youth when a friend snuck this in the jukebox at my first bar job!!

Rules Discussion » +0 magic vs targets of +1< to hit? » 4/23/2017 9:46 pm

Monkeydono
Replies: 16

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Sorry man, I just don't know where you're going, I'm quite comfortable with the setting and whatnot, I was only asking for an answer, not an unsolicited opinion.
Thanks anyway, though (I'll take a break from here for awhile, didn't realize what was on the encounter table for this terrain).
Take care y'all!

Rules Discussion » +0 magic vs targets of +1< to hit? » 4/23/2017 9:17 pm

Monkeydono
Replies: 16

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Blackadder23 wrote:

Monkeydono wrote:

Arbitrary outcomes should be avoided.

Hyperborea seems like exactly the place for arbitrary outcomes... http://cdn.boardhost.com/emoticons/wink.png

 

"Based on random choice or personal whim, rather than any reason or system"?
 Ugh, I used to game with DMs like that...no thanks.

Rules Discussion » +0 magic vs targets of +1< to hit? » 4/23/2017 7:30 pm

Monkeydono
Replies: 16

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The elegant rules I adore so I'll keep in simple and binary, since there would otherwise be too many grey areas (hitting w/ a Staff of the Magus, Automations fighting each other or an earth elemental, dæmons fighting ghosts)...

Blackadder23 wrote:

Personally I don't allow staves to be used as effective weapons unless their description says they can; a staff of healing(!) used as a weapon would just break

Not what I was asking but, in case you care: [magic] Staves...might be shod...treat as quartstaffs for purposes of combat; if not shod in metal, they deliver but 1d4.

Arbitrary outcomes should be avoided.

Television and Film » Valhalla Rising » 4/22/2017 9:50 am

Monkeydono
Replies: 4

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I'm not familiar with his other works but I do see how some might get bored with Valhalla Rising...
My only real criticism is that too bad it wasn't done in a Scandinavian tongue w/o subtitles, for the most part, the few words spoken are easily understood in any language.

Bestiary » Snake-man on parade » 4/21/2017 5:01 pm

Monkeydono
Replies: 13

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I've added this to Snake-man priests' of Yig options when casting Serpent Charm: or up to 1d6 Asp-bolts or Viper-bolts that can be launched from bows/xbows.

That should be it for this post (all pertinent info is now in the first post), so if anyone see any mistakes, doesn't  add up or is unclear, please lmk!
And, thanks for all the help y'all!! can't wait to 'sample' my crew...

Television and Film » Valhalla Rising » 4/21/2017 2:36 pm

Monkeydono
Replies: 4

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'Tis playing atm on IFC.

One of my favorite movies, even!
Also, might be one of the best films for an analogue to Hyperborea's bleak atmosphere.

Bestiary » Snake-man on parade » 4/21/2017 12:28 am

Monkeydono
Replies: 13

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Handy Haversack wrote:

I don't think of owlbears as all that bipedal I guess? Sort of semi-bipedal, if that makes sense. So I'd probably not have them able to do it in my Hyperborea. That said, I'd probably keep the snake-people attack (1 [bite or weapon]) and have them able to either bite for 1d6 or claw for 1d6 per round.

Thanks for the damage feedback, I'll go with that (except Monk Snake-man which can deal full attacks and fully move as that biped, w/i reason since I love giving monsters special stuff I'd never give PCs).
About owlbears' posture: those lobster claws weren't made for walking and the description states them being upright, 8-10' tall instead of long/length, so I've been running them as always bipedal yet bird like at eating and swivelnecking.

Bestiary » Snake-man on parade » 4/19/2017 2:41 am

Monkeydono
Replies: 13

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Getting down to the nitty-gritty (lil' polish and kibosh) but wanted to ask for opinions the effects of Alter Self, specifically for when it's Snake-mans, here's what I have (basically half dmg & move, otherwise based on the Snake-man stat...'cept dex, but not kinda...):

Snake-man as Owlbears (possibly):
Size:L, Move:20, Dex:10
AC:5, HP&saves&FA:same
CA&TA:n/a
Attacks:1d6 claw or beak
8-9' tall looking 500-1500 pounds...ya know, a family group grubbing for magic...

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