photo HYPERBOREATitleLogo_zpsb3d1e44b.jpg

Being the Official Discussion Forum for Astonishing Swordsmen & Sorcerers of Hyperborea™

Visit us at the HYPERBOREA web site!

You are not logged in. Would you like to login or register?

General Discussion (Off-Topic) » What are you reading? » 4/26/2017 3:07 pm

C. J. Cherryh, Hunter of Worlds. Cherryh's one of my favorite SF authors, and I picked this up in DAW at the Milwaukee airport after GaryCon.

General Discussion » Hyperborea Trivia » 4/26/2017 2:27 pm

What is the only missile weapon with an annotation on table I.44, and what effect does the annotation note?

General Discussion » Hyperborea Trivia » 4/26/2017 2:22 pm

Oh man. Pressure's on . . . gimme one sec to do some "work."

General Discussion » Hyperborea Trivia » 4/26/2017 2:20 pm

And here I thought Ghul was the Dead Necromancer!

Nice one. It's been a while . . .

Chainsaw wrote:

What desert peninsula is the only land mass to meet the Rim of the World?

Sharath! As featured most recently in the updates on the AS&SH second edition. Gets 'em while they're hot.

General Discussion » Hyperborean Encounter Tables! » 4/25/2017 7:51 pm


If you ever do a "reprint," I would beg for page numbers and cross-references. Because I'm a lazy, lazy man.

Rules Discussion » +0 magic vs targets of +1< to hit? » 4/25/2017 7:50 pm

mabon5127 wrote:

lige wrote:

Off the top of my head I'd allow non weapon magical items to be used as weapons, to hit creatures if they could only be hit by magic,  if the items could conceivably do damage - of course a trip to the item saving rolls would need to be in order as you say.  If the description said +2 or higher I'd be stricter though the use (and potential breakage) of the more powerful non weapon magic items might be allowed (or even encouraged - I hear full potions make great sling bullets!).  I am intrigued by the +0 weapon concept but Handy hasn't quite converted me to that heresy yet!

I'm a lazy GM but I think it would be cool to give a player a magic weapon and not reveal the bonus.  Therefore they may never know how powerfully or minimally magical the weapon is. 

It *would* be . . . but I'm way too lazy to pull it off!

Campaign » Ixpats and other Reclusians of the Diamond Desert » 4/20/2017 3:50 pm

Monkeydono wrote:

Think Inuit cum Bedouin, riding giant armadillos (Glyptodons) each towing on skids an empty shell.

This is now one of my favorite things to think!

Hyperborea » Campaign Calendar » 4/20/2017 3:36 pm

gizmomathboy wrote:

I haven't made any progress on this. I got bogged down a bit with the layout.

Maybe I'll tilt at it again in a few weeks.

Want to borrow my lance? Or my anti-windmill psyops kit?

Bestiary » Snake-man on parade » 4/20/2017 3:27 pm

I don't think of owlbears as all that bipedal I guess? Sort of semi-bipedal, if that makes sense. So I'd probably not have them able to do it in my Hyperborea. That said, I'd probably keep the snake-people attack (1 [bite or weapon]) and have them able to either bite for 1d6 or claw for 1d6 per round.

Rules Discussion » +0 magic vs targets of +1< to hit? » 4/20/2017 2:49 pm

Ghul wrote:

Monkeydono wrote:

...the real question I have is a bit opaque, so I guess it's:

Is there any actual difference regarding the magical requirements to hit in the various descriptions?
"+1 or better weapon to hit", "harmed only by silver or magical weapons", "unharmed by non-magical weapons; magical weapons inflict half damage", etc

Part Two: if a magic weapon is +0 does it qualify for the aforementioned?

And, thanks again, guys!

The difference is indeed in the "+" as far as my campaign is concerned. I would allow some of what lige mentions above, the improvised weapons (though they would be subject to breakage), but if the requirement is "+1 or better", than +0 is not enough to penetrate the creature's otherworldly, netherworldly, or sorcerous defenses.

Yeah, me, too. Especially because you don't want to lose the true majesty of a +0 weapon by watering it down with all that combat.

While I'm generally not a big fan of "+x to hit" just because it implies that I as the DM should have those in my world (which is essentially impossible at current levels of player bribes), I mainly see these as opportunities for testing player skill and inventiveness. If you are a first- and second-level party with one magical weapon among you and are surrounded by wights, figure it the hell out. Ropes, fire, swimming, whatever it takes. Not having a +x weapon means having to use your +x brain.

General Discussion » Hyperborean Encounter Tables! » 4/20/2017 12:05 pm

Damn, BA23. Thanks so freaking much. These are going to help immediately.

For you, they will die screaming.

Convention and Game Day » GameHole V (2017) » 4/20/2017 12:02 pm

grodog wrote:

Type VII daemons?  Tell me more! :D


Official AS&SH Referee business, pal!

Maps » Foolsgrave (development, spoilers) » 4/13/2017 9:01 am

Chainsaw wrote:

Also, start an email chain to yourself and every time you get a room idea, email it to yourself. When you feel like keying some rooms, browse the list. Don't try to write-up every room like it's going to be published. Just enough to jog your memory.

I do this with gaming ideas constantly. Works really well.

Campaign » The Mulish Inconsistencies » 4/13/2017 7:46 am

Monkeydono wrote:

Handy Haversack wrote:

Crap. I forgot that Matos Firebear actually threw his tomato plant at the Metegorgos as he peeled off. And while he never got to test his entangle-spell-on-tomato-plant theories, what with the lightning bolt and all, the tomato plant survived not only the being thrown but also the *lightning bolt*. There's just no quit in that thing!

New party leader?

As long as there's no tiger around!

Campaign » 63*N:8*W of Kor...or 1 fort; 5 huts; 0 love » 4/13/2017 7:45 am

Monkeydono wrote:

I believe everything is as ready as it can be for my crew...until we start gaming tomorrow and they decide to trailblaze somewhere I haven't given a spark of thought (as they did last week when midway through the Brittlestone Parapets they about-faced and trekked toward the mountaintop fane, ingrates!)....


Campaign » The Mulish Inconsistencies » 4/12/2017 10:25 pm

Crap. I forgot that Matos Firebear actually threw his tomato plant at the Metegorgos as he peeled off. And while he never got to test his entangle-spell-on-tomato-plant theories, what with the lightning bolt and all, the tomato plant survived not only the being thrown but also the *lightning bolt*. There's just no quit in that thing!

Bestiary » Snake-man on parade » 4/12/2017 10:22 pm

One of the items I came up with from back in snake-person days is the Orb of the Overseer, which causes un-wake-up-from-able sleep in all the humans in a given reasonable area (building, dormitory, ship, large room, whathaveyou). Basically how the snake-people could always be sure to be able to pacify a labor force: taking advantage of the thing the mammal creatures need that the snake-people don't: sleep.

Campaign » The Mulish Inconsistencies » 4/12/2017 10:13 pm

Actual Play from last weekend:

We had freeze-framed from last session with the party in various states of strung out and on the doorstep of the Ruinous Palace of the Metegorgos (

Solon: Lvl. 5 Magician: Reasonably OK. Flying.
Eutropia: Lvl. 5 Ranger: Not a scratch!
Billy Ray Valentine: Lvl. 4 Mountebank (ill./thief): Not too shabby
Ulva: Esquimmeaux cleric: Blinded, flying, with further continual light spells giving crotchlight and footlight
This Witness: Lvl. 2 Mystic of Aurorus: Stunned into emotional stupor by having visucalized the last ten minutes of the life of one of the Metegorgos's pariah children (zombies)
Halstan: Lvl. 2 bard. OK
Mato Firebear: Lvl. 2 druid. OK.
--His tomato plant: Poised and ready
Ondrest: Lvl. 2 Scout: OK
Argyros the Coffin(/Coughin'): Lvl. 2 assassin

After some brief scouting around into the darkness of the Ruinous Palace, lit by Ulva's crotchlight, the party decided to retreat and try to rest in the nearby forest. This Witness came out of her emotional stupor and managed to dispel the light on Ulva's eyes, though only after Aurorus misunderstood the first request and locked the mystic's and the cleric's heads together in a vise of darkness that pulled secrets out of Ulva's mouth and poured them into This Witness and so on to the goddess. the cleric decided not to risk dispelling the crotchlight.

By the time they got going, Mato's entangling of the last of the piteous zombies had worn off, and they had to dispatch the last few as they climbed the slope, crying for their mother to witness the revenge they would wreak for their fallen brother, the Obsidian Wyrm, calling on her to finally love them, to let them in, to forgive them for the transgressions that led to their births. The party chopped them down. Then Ulva managed to use a scroll of animate dead on the fallen Wyrm and, with a 40', rather mangled, obsidian-scaled corpse fitting into the marching order, t

Campaign » Foolsgrave Play Journal (spoilers) » 4/07/2017 10:30 am

I'd play in this!

And I agree with Welleran about Twiddla. Seems pretty simple to use, and it doesn't interfere with G+ hangouts (which Roll20 will no longer interface with).

Adventures » Shooting Star Watcher » 4/07/2017 10:28 am

Blackadder23 wrote:

Not to put words in anyone's mouth, but I think he's talking about a library that dates from the time when Hyperborea did have kings (or to be precise, "sorcerer-kings and witch-queens"). Hence the "fabled".


Who rules when everyone's a king?

(I have answers to this and other pointless questions, actually!)

Board footera

“Astonishing Swordsmen & Sorcerers of Hyperborea”, “AS&SH”, and all other North Wind Adventures product names and their respective logos are trademarks of North Wind Adventures, LLC in the USA and other countries. ©2017 North Wind Adventures, LLC.