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Campaign » The Marmoreal Tomb Campaign by Ernie Gygax and Benoist Poire » 9/18/2017 1:23 pm

Druvas
Replies: 6

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I tossed a few dimes on that KS as well. I know it's reeeeaaaally late, but I have faith in Ben and Ernie. I'm looking forward to getting and running that sweet mama.

Campaign » Northern Virginia AS&SH in da house! » 9/18/2017 1:22 pm

Druvas
Replies: 29

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The Party:

Birgir Biarnarson - 3rd level Viking Berserker
Lykos Heron - 3rd level Kimmerian Barbarian
Theron Alexios - 3rd level Atlantian Cataphract
Tulukaruk - 2nd level Esquimaux Shaman
Korumora Zur - 2nd level Hyperborean Pyromancer

The party awoke in the early hours unmolested. It would seem that they had eluded their lizardman pursuers. They had received numerous small wounds in that lair which had added up over time. It was time to leave the mainland behind and head towards Port Zangerios. Before casting off, they decided to take a more cautious route to the Zangerios Islands by hopping through the island chain shown on the north of their map. They had a strong tail wind and figured that they could cut across the eastern-most edge of Dagon Bay and make for a long, curved and unnamed island to the North East. The trip went well, though the wind settled later in the day. They reached the sight of land towards dusk and found a safe-appearing cove in which to anchor for the night.

The next morning, they sailed North-West along the coast, rounding the tip of the island and making an Easterly turn. After most of the day passed, and even though the island seemed mostly flat and uninhabited, they decided not to risk beaching the ship and, instead, dropped anchor. It was at least a full day to sail East to the next island and they wanted to be freshly rested for the journey.

On the third morning, the party set sail early. It wasn't long before the winds kicked up to near-gale force. Ominous clouds rolled in by mid-day and shortly thereafter, the seas became stormy and rough. It was impossible for them to determine their direction in such conditions and they quickly became lost. They spent their time bailing water from the heavy rains and sea-spray, and little rest was achieved. The storm wracked their ship for a day and a half but thankfully the wide, shallow vessel stayed afloat.

Finally, after 2 days, they spied the top of a cone-shaped mountain in the distance

Campaign » Northern Virginia AS&SH in da house! » 9/18/2017 6:35 am

Druvas
Replies: 29

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The Party:

Birgir Biarnarson - 2nd level Viking Berserker
Lykos Heron - 2nd level Kimmerian Barbarian
Theron Alexios - 2nd level Atlantian Cataphract
Tulukaruk - 2nd level Esquimaux Shaman
[color=#000000]Korumora Zur - 2nd level Hyperborean Pyromancer

It's been awhile since my last post. We've only played twice all summer, sadly. At one point I thought the campaign was over, but it appears new life has been breathed into it! Anyway, on we go!

Lykos' insanity waned after awhile and the rest of the present party members stepped from hiding places and pulled the masked barbarian away from the strange structure. Still feeling ill around it, they ultimately decided to abandon the metal tube and return to Kogoth-on-Yys to recover from their strange illnesses. It was a couple of days' journey back to the sleepy little town. Before they reached their viking longship, they were set upon by a pair of dire wolves. Theron took a nasty bite to the shoulder but the two beasts were slain with little other fanfair. 

Tulukaruk was waiting for his fellows when they made the docks and he helped nurse the wounds and sicknesses of his friends, and after a week in port, they were mostly recovered, though the illness lingered a bit. The party held council and decided it was imperative to seek a priest in an effort to have the cursed Mask of Vorhees (as they were now calling it) removed from Lykos' face. The unpredicatable bouts of murderous insanity were less and less tolerable to his companions. And just perhaps a cure to whatever ailed them could be found as well. The party asked around in the tavern in Kogoth but no Priest lived in the village. The nearest known locations for such a Priest that could help them surely must be far away.

The party weighed their options: They could journey North and beseech the Witch Queen of the Zakath Desert, though that seemed dubious

General Discussion » AS&SH 2nd Print? » 9/16/2017 6:25 pm

Druvas
Replies: 340

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Ditto. The Gawds are pleased.

Maps » Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread) » 9/06/2017 7:25 am

Druvas
Replies: 20

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Chainsaw wrote:

Very frustrating. All my stuff - years of convention and map pics - about to go poof as well, when my old subscription expires (any day).

Yep. Everything I ever posted over on Dragonsfoot since probably 2006 or so. And now no one can see my zoomed in ass-shot of the witch-queen of Yithorium avatar. That particular insult is insufferable, I say! ;-)
 

Maps » Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread) » 9/06/2017 6:59 am

Druvas
Replies: 20

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I was storing all my images on Photobucket and then those asswads decided, after 10+ years of being free, to charge for the service. Their prerogative, but after storing pics there for so long, the effort to go back and move them all to a different free service is more of a pain in the ass than I'm willing to deal with at the moment. I'm probably going to stand up a web server at home and host my own s*** from now on. In the meantime, if you'd like, I can email you the file to use. I haven't finished it yet (my campaign seems to be petering out...), but I'm happy to share it.

Music » Inspiring Metal Music » 9/06/2017 6:54 am

Druvas
Replies: 104

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Not sure what the feeling on Prog-metal is here but I just saw Haken in DC this past Sunday night (9/3). I've become a bit of a fan-boi for this band. Imagine Yes but considerably heavier, with influences from Dream Theater, Rush and other prog-rock bands.

https://www.youtube.com/watch?v=xJUDk6a4GsI&t=512s

Music » Inspiring Metal Music » 8/19/2017 7:16 am

Druvas
Replies: 104

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Ghul wrote:

Inspiring my continued effort on the layout of Second Edition AS&SH:


Pretty good band. I think i had No Place for Disgrace.

Hyperborea » Port Zangerios » 7/27/2017 5:21 pm

Druvas
Replies: 12

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So... Got my copy of The Moon Moth. Apparently, the original story was turned into a graphic novel. Almost done with it in about 30 minutes... Grrr. Now I need the actual book.

Convention and Game Day » Gary Con X (2018) » 7/26/2017 2:24 pm

Druvas
Replies: 42

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Ar'Pharazon wrote:

chainsaw wrote:

So let it be written, so let it be done!

"To kill the first born pharaoh son" http://cdn.boardhost.com/emoticons/tongue.png

I'm Creeping Death-ah!

Convention and Game Day » Gary Con X (2018) » 7/26/2017 10:00 am

Druvas
Replies: 42

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chainsaw wrote:

Druvas wrote:

Chainsaw, are you taking slot pre-regs for your off-grid games? If so, mark me down for Thursday and Friday! :-)

You're in! Thanks man.

I just won the fucking lottery. ;-)

Convention and Game Day » Gary Con X (2018) » 7/26/2017 8:24 am

Druvas
Replies: 42

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Chainsaw, are you taking slot pre-regs for your off-grid games? If so, mark me down for Thursday and Friday! :-)

Hyperborea » Port Zangerios » 7/25/2017 3:53 pm

Druvas
Replies: 12

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Ghul, do you envision this to be a walled city? Or is its remoteness more or less a defense in and of itself, with the motley navy the only line of defense? Given the regular violent turnover of the governorship, I imagine any sort of organized city guard - assuming one exists - is either comprised of a permanent and independent force (sort of resembling the Roman Praetorian, maybe?) or perhaps regions of the city are defended by various factions that make sections of the city their own?

I know, I know, read the book. But I don't have it yet. :-)

Hyperborea » Port Zangerios » 7/25/2017 3:44 pm

Druvas
Replies: 12

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measuredrums wrote:

May I recommend Midkemia Press's 'City of Carse' (available here for a very reasonable price in pdf form... http://www.midkemia.com/), used in conjunction with Ben Ball's 'Hyperborean Encounter Table's? I'm going to use the Carse supplement myself (it's totally Humanocentric ... perfect for AS&SH), and Ben's Encounter Tables are without compare ... utterly indispensable.

Most certainly! I'll take a look at it. Thanks for the suggestion.

Campaign » Rats in the Walls - First Time DM » 7/25/2017 1:09 pm

Druvas
Replies: 6

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Sounds like fun! I haven't run that yet. On a side note, I see your group has no Cleric/Priest. Same as my group, and they are suffering for it...

Hyperborea » Port Zangerios » 7/25/2017 1:06 pm

Druvas
Replies: 12

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Sweet! I found a copy for a few bucks on Amazon and ordered it (The Moon Moth). I'll start there and expand as needed. Thanks for the tip!

General Discussion (Off-Topic) » Brew » 7/24/2017 5:29 pm

Druvas
Replies: 231

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Jealous! Dogfish Head is a top notch brewery. And Du Claw is, likewise, high on my list. Excellent choices.

Hyperborea » Port Zangerios » 7/24/2017 5:22 pm

Druvas
Replies: 12

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So this seems like a pretty awesome city. It appears to be the 2nd largest city in Hyperborea, at 20,000 souls. My players acquired a viking longship at the end of Tower of the Black Pearl and have been keeping themselves local, but are now bored with all the weirdos that live along Dagon Bay and the River Yys. Since the barbarian is stuck with the cursed mask of Jason of Vorhees on his face (and slowly going insane with the desire to murder horny teenagers camping near lakes), the party figured they might just fit in in the City of Masks. I don't think I have a lot of time to flesh it out, however.  Are there any good canned cities that might fit the bill for this sucker? If nothing works quite right, I'd love to hear everyone's thoughts on the city and encounter types.

The goals they hope to achieve in Port Zangerios are to:

1. Get the cursed mask removed from the barbarian's face before he murders the lot of them.
2. They discovered a large stainless steel cylinder that fell from the sky. They investigated it and are now dosed with a wee bit of radiation. Most of them are losing their hair and have red splotches on their skin. And they aren't eating much and feeling weak. (muhahahaaaa). Need to find a priest that will cure them.

I hope they achieve these goals, though I must admit a certain amusement with the barbarian flying off into a murderous rage whenever the mood strikes me and the dice go against the player.  Anywho, enough about that. Port Zangerios!

General Discussion (Off-Topic) » What are you listening to? » 5/08/2017 9:12 am

Druvas
Replies: 40

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If you guys like Dream Theater, you might like Haken. They've been doing shows with Mike Portnoy a lot lately. Here's a good tune:


 

Maps » Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread) » 4/28/2017 12:21 pm

Druvas
Replies: 20

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Chainsaw wrote:

Druvas wrote:

More baby steps. Is this thing too repetitive? Thoughts?

The only thing that stands out to me is the two ovular areas, but I think these are arena fighting pits, right? So that's not a coincidence. As Ar'Pharazon says, players are unlikely to notice anything without seeing the map as a whole and by then, it won't matter much.

One other thing that I noticed is that you don't have a ton of looping, winding and side-by-side passages, which may be intentional given your vision of this level, I don't know. I found that I grew to like them because it's basically like saying, "If you want to see what's at the end, you have to suffer the wandering monster checks and resource management of traveling this great distance." So, I'd sometimes snake a passage back and forth on itself several times before terminating at either another junction or a room or something. Plus, if the passage switches back and forth a few times, I could create that same effort in a compact area. Anyway...

Yep, fighting pits. I envision several factions and they each have a fighting pit for training their gladiators for the larger central pit, where factions battle each other for glory or blood or whatever.

I don't know why but I've never used the snaking passage design in my maps before. I'll have to integrate that design element at some point. Looking back at your map, I am reminded quite a bit of the Castle Greyhawk maps posted on Grodog's page. You've definitely got the "Old School" map layout perfected, my friend.

This particular level is a planned design (save for the caves in the North-West)

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