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General Discussion (Off-Topic) » What are you listening to? » 5/08/2017 9:12 am

Druvas
Replies: 35

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If you guys like Dream Theater, you might like Haken. They've been doing shows with Mike Portnoy a lot lately. Here's a good tune:


 

Maps » Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread) » 4/28/2017 12:21 pm

Druvas
Replies: 14

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Chainsaw wrote:

Druvas wrote:

More baby steps. Is this thing too repetitive? Thoughts?

The only thing that stands out to me is the two ovular areas, but I think these are arena fighting pits, right? So that's not a coincidence. As Ar'Pharazon says, players are unlikely to notice anything without seeing the map as a whole and by then, it won't matter much.

One other thing that I noticed is that you don't have a ton of looping, winding and side-by-side passages, which may be intentional given your vision of this level, I don't know. I found that I grew to like them because it's basically like saying, "If you want to see what's at the end, you have to suffer the wandering monster checks and resource management of traveling this great distance." So, I'd sometimes snake a passage back and forth on itself several times before terminating at either another junction or a room or something. Plus, if the passage switches back and forth a few times, I could create that same effort in a compact area. Anyway...

Yep, fighting pits. I envision several factions and they each have a fighting pit for training their gladiators for the larger central pit, where factions battle each other for glory or blood or whatever.

I don't know why but I've never used the snaking passage design in my maps before. I'll have to integrate that design element at some point. Looking back at your map, I am reminded quite a bit of the Castle Greyhawk maps posted on Grodog's page. You've definitely got the "Old School" map layout perfected, my friend.

This particular level is a planned design (save for the caves in the North-West)

Maps » Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread) » 4/28/2017 12:16 pm

Druvas
Replies: 14

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Ar'Pharazon wrote:

Considering we have the advantage of seeing the entire level in full, sure, there's some repetition and symmetry in the design. It's as if there was some planning in the layout of the thing! http://cdn.boardhost.com/emoticons/cute.png


When your players explore it, they probably won't pick up on those aspects for quite awhile, assuming they even explore the entire level. So, I wouldn't worry about it. I think the design is great. 

Heh, yeah, definitely going with a planned design layout, more or less.

And thanks!

Maps » Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread) » 4/24/2017 7:19 pm

Druvas
Replies: 14

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More baby steps. Is this thing too repetitive? Thoughts?http://i877.photobucket.com/albums/ab338/Druvas/Dagons%20Barrow_Base_Map_4.jpg

General Discussion » AS&SH GM Screen » 4/24/2017 6:58 pm

Druvas
Replies: 11

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mavfire wrote:

Wow Smokestack those are great..

What are they made from, other than the printed paper, looks to be commercially produced. 

Druvas, your's look equally nice.

Thanks! I pulled images from the PDFs and used PowerPoint to drop the images where I wanted them. It was about a 30 minute rush job. I'm more than happy to share the PowerPoint files or convert them to PDF if anyone wants them.
 

Swordsmen & Sorcerers » Demihumans! » 4/21/2017 7:10 am

Druvas
Replies: 15

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If I ported demi-humans, it would be as lesser beings made to suffer. But I'm an &*#%@ on occasion(s). :-)

Maps » Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread) » 4/20/2017 10:09 am

Druvas
Replies: 14

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Thanks Allan!

Slow going but here's the next installment.
http://i877.photobucket.com/albums/ab338/Druvas/Dagons%20Barrow_Base_Map_3.jpg

Maps » Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread) » 4/16/2017 4:59 pm

Druvas
Replies: 14

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Here's an update. It's been a little slow going but areas are starting to come together. I have some natural caverns to in the north-west that debouch onto the underground river. Added a stone pier at the cavern. Central section is some sort of arena for fighting with lots of seating around the edges. Supporting areas are where different factions or slave owners board their fighters until arena time. South-western section is coming together nicely. Not sure what will make use of that organized region yet!
http://i877.photobucket.com/albums/ab338/Druvas/Dagons%20Barrow_Base_Map_2.jpg

Maps » Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread) » 4/14/2017 10:11 am

Druvas
Replies: 14

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Ar'Pharazon wrote:

Speaking of Stonehell, I'm a fan of Michael Curtis and have been thinking about grabbing a copy of it. How do you like it?

Ditto. Curtis does some good work. I have a number of his DCC modules and use them in my AS&SH campaign. I love Stonehell and play in a monthly-ish game that's been running for a few years (I'm new to it though). Curtis released a follow up book that covers the bottom half of the mega-dungeon last year, I believe. Such juicy goodness.
 

Campaign » Northern Virginia AS&SH in da house! » 4/14/2017 10:08 am

Druvas
Replies: 27

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Chainsaw wrote:

Fun! Great seeing the party get beaten back, then return with a better plan, then get beaten back, then return again. Sometimes you have to run away so you can live to fight another day.

P.S. I might not always comment, but I enjoy reading these summaries.

Yeah, they were pretty frustrated by the crabs. It's a shame because I think they were close to overcoming them. Not having a solid cleric in the party is really hurting them.

And no worries on not commenting! Glad you enjoy them. :-)
 

Maps » Dagon's Barrow (Chainsaw-inspired Mega-dungeon design thread) » 4/14/2017 6:26 am

Druvas
Replies: 14

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Chainsaw's Foolsgrave has inspired me to design a mega-dungeon in Hyperborea as well. It's been a while since I've done any map-making so I loaded up GIMP and got to work. I have a lot to think about and Chainsaw has given me some good pointers. I'm a huge fan of Stonehell and will probably do map-keying in a similar fashion. I have begun thinking about factions and levels. Here's a brief list:

Factions:

Sub-human Picts, similar to those in the Bran Mak Morn stories
Crabmen
Snakemen
Something akin to Vegepigmies

Levels:

Definitely want a buried spaceship as a level, probably belonging to the crabmen
Lazy river with classic dungeon elements (the first level, most likely)
Strange garden

I'll add more over time and am certainly open to suggestions. I think, once it is all done, I'll release it here for anyone to do with as they please. In the meantime, here is the foundation of the first level:
http://i877.photobucket.com/albums/ab338/Druvas/Dagons%20Barrow_Base_Map_1.jpg

 

Campaign » Northern Virginia AS&SH in da house! » 4/14/2017 6:09 am

Druvas
Replies: 27

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When the party returned to Kogoth-on-Yys, they were greeted by the old fisherman from whom they leased the fishing boat. He was concerned that they did not return with his boat and much negotiation was done to work out fair compensation. During the negotiations, he mentioned to the party that 4 of his fellow fisherman that had set off across the inlet to fish some less oft fished waters had disappeared. In addition, he mentioned that a strange star had fallen from the sky recently, crashing somewhere in the forest across the inlet, or so he guessed. He mused as to whether or not the two incidents, the falling star and the disappearance of his friends, were related somehow. He agreed to forgo repayment for his lost boat if they would immediately head out to look for the missing people. The fisherman was strangely persistent but ultimately, the party elected to wait until the next day before investigating.

The next morning they set off across the inlet and by late morning had reached the other shore with no sighting of other men or vessel. They decided to skim the coast northward towards the headwaters where the Yys River empties into the Yys Inlet. The shore on the North side of the inlet rises some 20' above the water level and an old-growth forest begins. By chance, after paddling a few miles West along the coast, a small cove was discovered. The cove, if it could be called that, was a mere 20' wide and but about the same deep. However, a strange set of stone steps rose from the water and terminated at a small stone pier. The pier was about 15' wide and but 5' in depth and terminated at a large stone door set into the cliff side. The door was partly open, about 3-4' of space between the door and the jamb.

Lykos carefully stepped inside the door and immediately saw a large number of giant crabs patrolling a chamber beyond. They seemed not to notice or care if they did notice his presence. A quick survey of the chamber noted that it was fairly long and wide with a

Maps » Foolsgrave (development, spoilers) » 4/13/2017 7:40 am

Druvas
Replies: 94

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You've inspired me to develop my own mega-dungeon in Hyperboria. I was listening to Bran Mak Morn, Worms of the Earth on audiobook the other day and the name hit me. Dagon's Barrow. And since my players are on the coast of Dagon Bay now, it's apropos. Rather than flood your thread with stuff, I'll start my own though! :-)

General Discussion » Killing Characters in Convention Games » 4/07/2017 11:58 am

Druvas
Replies: 28

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One of my favorite Con experiences is playing in Jason Cook's Aliens game at GC VII, seeing the exit from the board, almost making it and then being dragged off to be impregnated through the face. Death at a Con, when handled with amusement is a thing of glory.

Bestiary » The appearance of Night Gaunts » 4/07/2017 11:54 am

Druvas
Replies: 8

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Handy Haversack wrote:

If I get them on random encounters, I just assume one managed to find its way in to Hyperborea somehow. But I generally assume it wants to carry off one intelligent victim and fly it *back* to the Black Gulf for an eternity of tickling torture.

Because they tickle. It is well known!

And what could be more creepy than that? lolz
 

Bestiary » The appearance of Night Gaunts » 4/07/2017 8:37 am

Druvas
Replies: 8

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What Thorn Plutonius said, but I have them almost exclusively out in the Black Gulf with the occasional one wandering in or being summoned/brought in by some servant of chaos. I have used only one so far and that was in a planned encounter in a tomb in the Red Desert. Tough foe for my 1st level heroes but they managed to defeat it, barely.

To more directly answer your question, I don't think they have a phase/gate ability so my inclination is that they fly in for some purpose or are brought in for yet another purpose. Happy hunting!

Convention and Game Day » Gary Con X (2018) » 4/05/2017 3:43 pm

Druvas
Replies: 17

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Handy Haversack wrote:

Our rooms are booked! No idea what I'll run but likely will stick to my Thu. and Sun. plan.

Money. Now I just need to secure a spot in your game(s)!

Convention and Game Day » Gary Con X (2018) » 3/27/2017 6:58 pm

Druvas
Replies: 17

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DMPrata wrote:

Anyone know the group code so the Grand Geneva website will show me availability?

Negative, I just called and they gave me the GC rate of $109/night.

Convention and Game Day » Gary Con X (2018) » 3/27/2017 9:28 am

Druvas
Replies: 17

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Room reserved! One step closer to making it happen. Need to round up mah nerdz and see who wants to go. If I have a large enough group, we'll probably rent a van and make an all-day trip out of it. Think it's about 14 hours.

Convention and Game Day » Gary Con X (2018) » 3/26/2017 12:47 pm

Druvas
Replies: 17

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I am planning to attend. And I just might run something this year. Probably AS&SH something or other. :-)

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